CREATOR4's Forum Posts

  • You can do it the way you would do anything else with peers

    On Peer Created > Set ScrollTo disabled

    is peer's peer.peerid equal to multiplayer.myid? -- > Set Scroll To Enabled

    Or, you can make a separate "Camera" object with ScrollTo enabled and set it to follow your peer. I like doing it this way so I can do a smooth-interpolating camera that lags behind the player a bit

  • jobel

    Well I am a rookie programmer and when I run into problems like this it is not uncommon for me to have to do some searching

    I am not judging after the fact, but from a position of someone who has to deal with the very same manual as you and sees no problem with it. The result you wanted was in the third result

    I would suggest changing up your strategy for searching the manual if you cannot bear to have to look past the first search result

  • I see you are posting this on every game engine forum you can find

    Each engine has it's strengths, and I think understanding those strengths will require more research from you then asking if someone has made the exact game you want to make on a particular engine

    A Map-Based turn based tactics game is completely possible in C3, but it's also possible in Unity, Unreal, Godot, and GameMaker, and any other modern engine

  • Yikes

  • dop2000 Ashley

    if you go to construct.net/en/make-games/manuals/construct-3 and type "set color". Nothing comes up. Then you assume its in System Actions because that is the first result. Then you do a CTRL-F and search for "set color" and again nothing. So I honestly looked for a good amount of time. I'm happy to learn the Set Color info is in the doc, but unhappy to know its not easily accessible. In fact, without that link, I don't exactly know how to get there.

    > I prefer using google when searching for something here, for example:

    >

    > "set color" site:construct.net inurl:manuals

    >

    I've been told many times to do my searches using Google that way; with that 'site' and 'inurl'. It's not going to happen, I've never used google that way and its extremely cumbersome for me. Not only do I always forget the syntax, but I've left that command-line style typing back in the 90s. Seems like that syntax could easily be added to the Construct search form no? Is there a reason the Construct Manual Search function is so terrible? Is it a lot of work to make 'search' perform as expected? It almost seems as if it's not indexed or something. Search doesn't seem to be going through all the branches.

    Set Color is in the 3rd result "Common Actions"

  • Taximan

    Best way to do this at runtime is to have one visible tilemap for graphics and an invisible tilemap underneath it for collisions. You can delete and add tiles to the collision tilemap

  • You have conditions that set the animation to 0 if the left mouse is NOT down

    That's why you have to hold the left button down to play the animation

    Also, I would recommend changing the Player's "Animations" variable to a string and just setting it to the name of the animation you want to play

    Like this:

    Player 8 Direction is moving > Set Animations to "Walk"

    SHift is down > Set Animations to "Run"

    Then you can set the animation to the variable with only 1 event

    Player set animation to Self.Animations

  • I like to use a Dictionary for things like this

    For example, the keys could be the level of the turret, and the value could be the DPS

    Keys | Values

    1 | 5

    2 | 15

    3 | 30

    4 | 50

    10 | 100

  • This would be huge

  • Inspired by the worlds of Zelda and Naruto, Shinobi GENGO is an Online Ninja MMO with a focus on systemic gameplay where everything interacts with everything else

    The game is in early alpha. I'll be posting updates here :)

    To kick it off here's a clip of some fire skills

    Subscribe to Construct videos now

    Tagged:

  • I was dreaming about this a few days ago. This would be amazing and a huge boon to development speed

  • As far as I know, no. There is no ability to turn off the syncing of objects once they're on. This is a massive limitation in C3's multiplayer imo. The only way I know to get around it is to utilize manually sent messages

  • Ashley

    But why does the order the objects were added to the project matter? And even weirder, why does the order they were added to a Subfolder matter?

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  • Ashley

  • Ahh I had a bug like this a while ago. It happened at complete random, so I couldn't file a bug report because I had no idea what was causing it

    I still don't know exactly what it was, but it went away when I removed some code that automatically disabled groups when related objects were all destroyed