*Moderators - this is a How to thread but is ever evolving like a presentation thread. If you feel it is more appropriate elsewhere on this site feel free to move it.
My Current Issue<< Starts on page 3
Hello all its been a minute but let's get back into this. I have found a solution to how I want to handle the players unlocked items. Instead of a very large CSV file that I am pulling from my server. Which is both slow and expensive. I simply have a JSON of a C2 Dictionary that list which items are locked vs unlocked. I then after loading the dictionary use it to change a master CSV that I pull from the project folder that has everything locked as default. Seeing as right now my one faction has 125 characters one can choose from plus each having unique stats and abilities this I found is a great solution.
Now the thing tripping me up at the moment is more basic to C2. In my menu I have six instances of my officers I can choose from. Also instances of text items for their name, various stats and abilities. This is something that I have always had a time of wrapping in my head. How does one translate how one object functions by using a different object?
I have a "For each Row in Column" Loop with the Compaire Two Items "CSVOfficer.At("Unlocked",CSVOfficer.CurRow). I also have a Pick instance just selecting instance 0 of one of my six sprites that show the portrait of the officer in question. I then want to change the frame of that sprite to equal the row (which is indexed numerically) of my CSV.
That works all well and good but now I am attempting to do the second sprite (the other five as well) Where it is the same only i Pick instance 1 of my sprite. But without knowing how to increment to the next option those five sprites end up being the same as Sprite number 0.
I've tried adding the sprites IID number to the option when setting the frame but that will not work since it is possible for the next row to be false so if they were on row 3 and I add one it then would display row 4 but if row 4 was false then that is not right.
And that is not even taking into account flipping through pages of all the officers.
CrazyVulcan
The Goal<<
This is going to be a continuously updated thread as I have decided against making a number of different but related threads. I will do my best to keep this post Up to date on the current issue I am focusing on.
My game is meant to bring the table top miniature war game to the easy access of the Internet. It is a Space Navy war game of my own original design meant to be played with two players using small to large scale fleets. Using a cost system I will hope to balance out players who bring powerful ships worth lots of points to any player who dose not have the rare or other wise expensive ships/officers/equipment
The game will be free to play with a cash shop monitization system where players can chose to buy in game currency with cash. This currency will of course be grindable by players who chose to not pay for their items. Things you could buy are things like new ships, special crew, access to new factions, and other things that while game effecting. Will be assigned a apropate number of points to balance them. Players win currency for playing online match's and a auction house that will allow players to sell their won items for their value in currency.
Players can gain new items for completing missions (more later) and winning games at random. These packs will be random and will need a key from the shop to open and unopened packs can be sold to earn currency faster. These packs will not be hard to come by so selling them is a viable option. Simply the more you play the more currency you get and buying currency for real money is simply a way to get what you want faster.
The business aside the game will be a large undertaking and I intend to see that a alpha will be done within the end of the year. This game will take place on its own web site and I am learning to code HTML, CSS, PHP, and MySQL as fast as I have time to learn. Its frustrating at times and often I have run into problems that while I could ask for help I had determinedly stuck to my own ability. But I came around to not only wanting help but to share what I am working on as I really am trying to push C2 to its limit.
Oh and for those that do not like to play online I intend to once I have the alpha done and move into beta I will make a single player campaign that you can play solo and even make your own ship and officers. that will then be available to use in online match's.
And once all these "small" tasks are done I will be launching a physical version that will allow you to play with your friends in your own home. Hopefully will get the ball rolling on that by next summer.
ps yes....yes I am crazy but it is what makes me so charming