Crazeh's Forum Posts

  • I see this is an old post, but i did not see a newer one.

    Are the stats frozen currently? or are they on an update delay?

    Total plays on the main arcade page is set to zero, along with unique players. Same on my games (and all games uploaded recently it seems) even tho i know a few people tried them.

    Tried to google etc incase they were set to weekly updates rather than realtime, but found nothing more helpful than this thread.

  • "You Died.." Damn cat ^_^ Very nice looking game imo :)

  • Hi.

    On the inter-webs I'm mostly just called Crazy'ish' (many years ago derived from Crazycatlady)

    Only Norwegians can pronounce my real name correctly so I'll just leave that out ^_^

    I pretty much just like making stuff, all kinds of stuff, on and off the computer. Projects, projects and more projects.

    Construct 2 seemed like it would keep me entertained for hours and hours so I bought it a little over a week ago :) And so far I was right <3

  • *edit2* dl.dropbox.com/u/8367729/construct/example/pinky_bullet.capx

    Thank you thank you thank you!!! :) bullet works lovely. Set the animations to loop and it's working great. Can finally start working on the next parts! :) Thank you.

  • ramones: That did it :) Tho a bit buggy, need to figure out why her "up" animation is not working with this setup now..

    Oh joy, more numbers!

    My absolute weak point is numbers, they mess with my head..

    This may be simple to most people, but I can count on two hands the amount of math classes I attended in school over the last 6 years when I was in school, and that's some time ago...

    Had a Lot of fun during last night figuring out the logic degrees for 8'way movement, especially fun when you have never owned a protractor and don't have a clue if it's 10, 0 , -10 or 10, 0 , -180 etc >.< Took me forever just to remember the Norwegian name of the protractor so I'd be able to google it..

    A previous project with 4-way movement demanded 0, 90, 180, -90. So it took a while before I thought of trying 0, 360 on this one >.<

    Thank you for the help tho, will start looking in to it.. :)

  • To Ramones: That stops the rotating, but it also stops the animations working correctly as it's not picking up on the direction it's moving. :(

    ahr ech:

    The 360 degrees works in 8 direction movement, but I can't find an equivalent in the default movement where no behavior is set. I can make f.ex a path npc move around in the same'ish way, but for chasing i prefer this movement type. While i Could just place an animation sprite on top of the box to make it not matter if the box under it spins, this posed some issues with random spawning mobs which I was hoping to solve with this super simple chase method. And it was looking sooo great, until I hit this rotating bump in the road.

  • Default movement.

    i.imgur.com/tZ4dyTC.jpg

    As you can see here, everything is working, except that she should ofc preferably not be rotating when chasing the "player".

    azylet.com/Pinky

  • dl.dropbox.com/u/44684026/scirra/Pinky.capx

    Is there any way I can stop Pinky from rotating when just using this default movement?

  • Oh, well I just set up a list of which numbers go where in comments above the global number thingy, works ok at this tiny world size ^_^ If I expand much more I'll def look in to the arrays :)

    Everything going sooo much smoother now thnx to you guys <3, even tho it's nowhere near actually being a game for some time still :D azylet.com/64 :)

  • It works it works it works!! I set a global number! When she overlaps the teleport sprite from the room, it sets the global number to 1, then the island checks the number, if the number is 1, her position is set to the 'invisible' sprite I want it to! Yay!!!

    Thank you <3 <3 <3 <3 <3

  • The wanting to have separate event sheets for each sprung out of the issues I had with the character responding to auto messages with the npc's, where they would both speak a word when she was overlapping it's sprite. But when she was set to respond to two different npc's, I ran in to some issues with her not shutting up when she leaves their area. and the "or" statement not working as I would prefer it did. ^_^

    Simply copying events seemed like an ok quick fix.

    Not gotten round to looking too deep in at it yet, will probably have to if I want her auto responding to more than one on a layout, just not had time since most time so far goes to drawing the damn graphics :P

    Had some thought to "click" talking tho, assuming the simplest way would be to have the chat bubbles auto destruct when walking away or clicking again, but I guess it involves these things you mention to have them give a different "reply" the second/third click etc, so i should get started on the stuff said so far :) So much stuff to learn! ^_^

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  • Thank you! I will surf around a bit and see if I can learn how to do what you just suggested! :)

  • dl.dropbox.com/u/44684026/64.capx

    I'm feeling it might simplify things for me if I can use separate event sheets on the different rooms/houses, and areas.

    Please excuse the random mess in the set-up of things, was not planning on having visitors.

    And I've not spammed the forums enough to get to use an actual link ^_^

  • When my 'global' player teleports from a box on one layout, she automatically ends up at the corresponding x-y area on the target layout. This looks rather odd.

    I would like to be able to f.ex have several houses on one layout (each house also being it's own layout), and when the player leaves the houses, it should end up on an invisible block outside the house it went in to.

    Is there any way I can f.ex tell the layer it arrives at, to check which layer it came from, and then place the player on an agreed on block?

    I realized I Could copy the target layer 50 times and have each "house" lead to it's own instance of the target layout, but this seems like a massive waste if it can be done simpler, and I could in that case not use a global player.

    Sorry if this is poorly explained.. I've only been playing around with construct for a little over a week..