I have a player and a weapon that attach to the player.
the player is in predict input mode, but it looks like the pinned object(weapon) doesn't sync with the current peer, but it looks ok on other peers.
mediafire.com/file/dzuvlp0qhtkui9h/game4399.c3p/file
ps:
the host doesn't participate game
only peers will spawn player
so create 3 tabs to test
update:
I can see the host destroy the player immediately after the collision, but not the peers.
should I build the same event on a peer groups?
update:
container vs pin object, what is the best way to manage such game objects with multiplayer