condolent's Forum Posts

  • Ashley but the character bug didnt appear before I upgraded to r190 from r170 :/ I guess it's because you stopped supporting it though

  • I just recently updated my CO2 from r170 to r190. When I exported my app with ejecta, I noticed that it somehow didn't allow UTF-8 characters and just made some weird characters instead. (UTF-8 characters like åäö). Even images including åäö doesn't load when testing the app in xcode. And the text just makes some really weird characters instead.

    Is this a ejecta/construct 2/xcode issue?

    Anyone know how to fix this? Or do I have to stay on r170 forever...?

  • Also noticed that exporting with ejecta (using CO2 r193) is really buggy, so I'll stay on r190 for a while until I learn how to use the other exporters!

    For example, some characters were not supported (åäö in my case). But I wonder if this is because of the "minify script" option I tested? If it is so, please let me know and I'll be happy to be aware of that I can still keep my CO2 up to date!

  • I just wanted to check if Ejecta support is returning anytime?

    I find it very easy to use and I like it, I have not experienced any bugs. Is it coming back or will I have to use it as a deprecated exporter?

  • How can I change the exported node-webkit icon?

    I don't really want a node-webkit picture as my game icon of the game file

    Is there a way to do this without ResourceHacker? (As it's very unstable and more often than not actually won't change the icon but only break the file.)

  • Don't think so, the only way so far (what I know) is to buy the license either from the store here or on steam

  • Came home and tried using the webstorage and I made it work, hopefully ejecta still supports it. Thanks for your help, !

    Thread can be closed

  • could you screenshot the event-sheet instead?? Not at home and I would really appreciate to see your solution so I can learn now whilst I'm bored

    Also: I think I misread, I thought Ashley meant that the plugin doesn't work xD

  • Hi, I'm trying to make it so my app saves a global variable when something happens and I need the variable to be changed and saved.

    I was looking into the webstorage plugin but it doesn't function with the Ejecta export I'm using! :/

  • Figured it out with anchors! You need to have the actual object on the window edge for it to work, so dumb of me xD

  • codah I've read ashley's tutorial and just finished with the other 2, as they are very helpful, I don't think they really solve my problem! :/

    I've solved how to support the screen sizes of iPhone 4 & 5 by centering everything (I thought I would be able to keep doing that to avoid the problem) but now I need to have a bar at the bottom to stay at the bottom somehow, and I feel like anchor would be the best solution if I actually knew how it worked and such

  • Hi. I'm planning and trying to figure out how to make a ios game with construct 2.

    What I need is a sort of bar at the bottom that always is there, the same with a top bar (sort of menu and header).

    I want this to work on both iPhone 5's and iPhone 4's (different screen heights). I tried out using the anchor but it didn't do anything! It seems like the anchor behaviour doesn't work at all? Or am I using it wrong, perhaps?

  • bump :S

  • yapiiiii the game doesn't scale and fit the res for mobiles automatically? :O

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  • You will have to do it in another resolution. It Will not scale itself. Red the supporting multiple screen sizes guide, it helped me out alot! Good luck!