Hey tulamide,
thanks for the feedback! It?s always good to receive constructive comments like yours that help improving the game.
Would you mind in posting your machine?s specs for the record? PM is also ok.
About the controls: Yeah, I guess they need some tweaking or at least a quiet place to try them out, I heard this already a couple of times that players try to translate the classic first person shooter controls with WASD. Maybe I will address this issue with an option to switch the movement keys' behavior.
Mobs/you getting stuck in the wall: Yeah, that?s the physics object needed to be pushed out at it?s normal.
Esc resulting in a black screen may have to do with the MagiCam. Right now the loading screen is a seperate layout, I guess I will use one sole layout for the whole ingame state machine.
Might work on the tileset looks to distinguish floors from walls.
Design-wise you were absolutely right, I?m trying to recreate some of that claustrophobic feeling you could experience in Diablo 1, combine some RPG gameplay elements with fast paced action.
Let?s see how it turns out, I came a long way from MMF2 to Construct Classic, and I will be sticking to it until it?s done.
Cheers! :)