colben22's Forum Posts

  • I got it; I guess typing it out helped me think about it. I just resigned the value to a constant I have for the total number of players.

  • I have a character selection screen and when my limiting variable reaches 0 is asks if the player if they are sure of their selection by creating an object similiar to a window. What I have noticed in the debugger it just keeps continuously spawning the objects that make up my window. If there a way I can make it only trigger the event once and instead of forever while my variable condition is true

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  • I have an event that brings up a popup window to allow the user to click yes or no. Unfortunately for me this window pops up over other objects that have events on them. So when I click no, the conditions for the object under go off. Is there a way to make the popup window stop clicks going to the bottom object? they are on different layers.

    The problem I am getting is the bottom layer fills an array value so when the user clicks no or yes; it is adding another value to the array. I have tried to use different things with arrays to delete the index thats added but I have had no luck. Maybe its because i cant delete the only entry? I have tried destroying the array and recreating it but it is still populated.