COGames's Forum Posts

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  • Thanks, I had no idea!

  • It seems Construct is not recognizing that an animation is playing.

    I expect text "debug" to be "NOT shaking" since the animation is not running, but it's "shaking".

    See the capx file:

    1drv.ms/u/s!AobC4q3rBlr6ufR10w6RIseZEk__YQ

  • Two of my games that I have on my website, both crash the site (when using Chrome or the new Edge browser with the Chrome engine) when I load the game a second time (I get the red loading line). When I delete the offline.js then it reloads fine and doesn't crash my site.

    Is this file okay to delete? I understand that the user won't be able to use my games offline, which I think is fine.

  • I set all the image points for each frame to be correct, but when I pin an object to one image point, when the animation runs, the object isn't pinned. Is there an easier way to do this, or do I have to do for each frame active pin the object?

  • I have a game that has a lot of audio files and it takes about five seconds to load. On Chrome (and now Edge Beta, which uses the Chrome engine) the game loads fine the first time. The second time all you get is a black screen (sometimes after about a full minute it will load), and then if I go to a new tab and try to load the website that has the game, the website itself (not the game) takes an extremely long time to load. On regular Edge and Safari there's no problem.

    Using f12 I saw that it was waiting for something, something to do with the cache, and I thought it had to do with offline stuff, so I deleted the offline.js file (the file list, mine has over 3000 lines) and then everything loads fine.

    Then I tried something else.

    When I kept the offline.js file, and instead altered the sw.js file at:

    function fetchWithBypass(request, bypassCache)

    and forced it to bypass the cache, then it also worked fine.

    But now (I believe) I'm not getting any offline features.

    Upon searching, I saw that Ashley had a blog post (https://www.construct.net/en/blogs/ashleys-blog-2/service-workers-pain-ass-934) about the Service Workers and Appcache, which looked to be really complicated, but this was also a number of years ago. Is there a new bug?

    Any ideas?

  • I was wondering if there's volunteer testers willing to download ipa, apk, or capx files and test their functionality.

    If not, wouldn't it be great to have some testers here on the construct forum?

  • I can sideload, but the APK (that runs on android fine) doesn't work on the Chromebook. I read about a manifest file, having to have a specific name, so I'm wondering it that's the reason, and is the manifest file the config.xml file?

    developer.android.com/guide/topics/manifest/manifest-intro.html

  • I have a bunch of games on the apple store and my website with no problems. Now I'm trying to tackle Android, but even just running a game from my website on Chrome on Android Studios virtual devices crashes the devices. It does this when I press a button to change the layout. Up until that point, it runs (as far as I can see anyway since there's not much to the startup layout).

    Edited to add:

    I ran the Android emulators (in Android Studio) with the Q OS, which wasn't released yet. All others work, so something is up with Q.

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  • Ah, I didn't see that. Thanks.

  • I apologize for not using the bug reporting template, but I can't seem to view or find it. I will try my best by looking at other reports.

    Problem description:

    A text box does not seem to follow the layer rules (it always is on top).

    Example capx file: 1drv.ms/u/s!AobC4q3rBlr6p4sq7iOI4qz50GMY_g

    Steps to reproduce: Just have a text box on a bottom layer and a sprite on a higher layer (in the example I made the sprite draggable). When dragging the sprite, it goes behind the textbox, even though the textbox is on a lower layer.

    Expected results: the sprite should be on top of the textbox.

    System details

    Construct 2 R265 on Windows 10

  • I too was having this issue, enabling/disabling the text box on touchstart/touchend worked. Thanks!

    However, this really seems like it should be fixed.