codexsg's Forum Posts

  • Then I misunderstood you. You were not talking about the C2 debugger, but the Chromium developer tools. I did a few tests and it's indeed there. I found that if you add an event for the Keyboard plugin, using the On pressed (F12) condition it won't open the developer tools. You don't have to add any action for that event.

    Will try, what I tried was create a global number called "dump" and create an action "add to dump" on F12, but still didn't seem to work. Will try without any action!

  • I don't have an installer like that and I also think that the debugger is in the engine, not in the NW.js installation. Why would you want to have an installation without the debugger?

    To upload on Steam. People were trying to take screenshot with F12 and opening the Chromium developer tools.

    That is weird. I used to have NWJS installed and it had a installer for that version. I'm confused right now.

  • So, I needed the install version of NWJS that does not come with the debug options (like the one provided by Construct 2 website).

    I've found on NWJS website, but its not an install, its a zip file. What I did was copy all the files to my game file, but I don't want to do that at all export.

    Does anyone has the last NWJS, executable and in a installer?

  • So this is pretty much it.

    It stays like that until I alt + tab.

    EDIT:

    I'm using the latest version of everything: Construct 2, NWJS (downloaded from this website) and SDK.

  • To get steam overlay working:

    1. Open the exported nw folder of your game.

    2. Rename package.nw to package.zip and open it with winzip or winrar.

    3. In the zip, find and open package.json with notepad and add "--in-process-GPU" as the last arg in the code.

    4. Save and close

    5. Rename the package.zip back to package.nw

    6. Upload or open with steam and overlay should work when clicking shift+tab.

    And read this thread and you'll find solutions for most of your steam problems.

    You can also change so NW exports the game with the in-process-GPU arg so you don't have to redo this every time.

    Good luck with your project!

    Thanks a lot! But when I do that I get this error:

    Any idea why?

  • > I own Construct 2 Personal on Steam, how can I get the badge?

    >

    I guess the only way to get it is to contact scirra directly. ()

    EDIT: Please provide proof that it is actually you, I'd recommend the following information:

    • Scirra Profile Name
    • Steam Account Name (Not current username!)
    • The Transaction Date (You can check your history somewhere in the accountdetails to find out the exact date.)

    Ok will do that! Ty very much

  • if you buy the software you get a badge

    But I do own it already man!

  • I own Construct 2 Personal on Steam, how can I get the badge?

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  • Hey, does someone have a .capx for example of steamworks integration with Construct 2? Thanks!

  • Hello, I'm new here and I'm about to release my game on Steam.

    But I have no idea of where to start the integration.

    Does anyone have a tutorial, or could help me with that? What should I do? I have no idea of where to start.

    Also, a .capx with an example of how to set-up achievements would be highly appreciated.

    Thank you very much,