codah's Forum Posts

  • Yea you should update. In fact it should be advising you to download the latest version.

  • Thanks for the effort, I hope I can get to try it soon. Roguelikes are my favourite.

  • If you are using CooconJS or Crosswalk, I recommend not using the "Minify script." These two wrappers do it automatically on their end while compiling, and could possibly cause some issues.

    This is interesting. Can you expand on this? What issues?

  • Hint: How can you have one variable that tracks health for all individual crates?

  • Lunatrap you didn't tag Ashley properly (misspelling)

    edit: oh it was ok in the subject, maybe that will work

  • Sorry, my mistake. AFAIK it should work. I'd be interested in knowing also.

  • Yes I meant that. XDK does Android applications. Did you mean Crosswalk? It works finr for me with Android Crosswalk.

  • You guys are making it way more complicated than it needs to be.

    but good solution, no behaviours or external plugins.

    Edit: this also works (he wants to go to 50 opacity)

  • codah Yea I know I somehow referenced the sine maybe not exactly using that phrase. I need to look when I am home to verify. I didn't use LiteTween or anything.

    Good idea though. I guess you set magnitude to 50 then just use sine.value. I'll have to remember this if I can't use 3rd party plugins.

  • Wossi

    I just did this for some text I was fading in and out

    Do this:

    Add sine behavior to the player. under sine behavior change to "value only"

    make an event:

    ON button pressed -> set player opacity to sine.value(50,100)

    This should work. I don't have access to my PC and my CAPX but I believe that is the correct way I did it for the sine.value.

    Are you sure you did this? sine.value doesnt take params, it only report its current value. LiteTween will do what the OP wants though.

  • There's a Cooldown behaviour plugin too.

  • Use the new standard AdmobAds plugin.

  • Try using a Timer behaviour on each object. You might need an instance variable IsActivated as well, that is True when Player activates the lever, and False again when its timer goes off. Then check: IsActivated{inverted} AND Is overlapping AND Trigger once. Something like that.

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  • Autobackup, etc.

    Yes. I have them all set. But, the drawback of them is that they stop my work every couple of minutes. Autosave during launch would be more convenient

    Yea I have the same issue. I'm looking into different backup software myself, to do things silently in the background. If anyone has any suggestions..

  • I think the answers are in the manual https://www.scirra.com/manual/120/webstorage

    "The WebStorage object can store data locally on the user's computer"

    "WebStorage does not store in the browser cache."

    "if the user opts to clear all their cookies or offline website data, WebStorage will be cleared. "