Cloud_GL's Forum Posts

  • Hi Inkbot, thanks for the fast reply, it helped me a lot!

    Now I get why the jumping animation didn't work, and it also helped me solve the "inwall" animation too, the "falling" animation overlapped the "inWall", so I solved it adding a private variable that conditioned witch one to play.

    I didn't know what "on control pressed" mean, but testing it showed that you were totally right! Adding to that the set "horizontal speed" action made the game feel really Megamanesque!

    If anywone else is interested in the final result here it is, check out the file:

    http://sites.google.com/site/bgeatelier ... ects=0&d=1

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  • Hi, I'm new to Construct, and I'm trying to make a Megaman X clone, starting by following the Platform school and some videos on youtube but I kind of stepped on something very annoying:

    Following this video:

    Subscribe to Construct videos now

    I managed to get the jumping animation for the character correctly, but for some reason if I try to do it following the Platform school tutorial, Construct will simply load 1 random frame of the jumping animation (it also happens for other animation besides walking and being idle).

    Here I upload the file following the video and the other one respectivelly.

    http://sites.google.com/site/bgeatelier ... ects=0&d=1

    http://sites.google.com/site/bgeatelier ... ects=0&d=1

    Also I wanted to ask, in the second file I'm trying to achieve a wall jump, but the character simply jumps upward, witch is logic, but I want to force the jump out of the wall (a diagonal jump) in order to:

    1: stop the character from floating all the way up.

    2: making the wall climbing more "Megamanesque".

    Thanks.