Cliffu's Forum Posts

  • For the record, I myself did not accuse you of pirating it, though I think I was the first raise this as a possibility, hoping you would respond to indicate you did not, and you did respond that you didn't. That's good. Discussion over.

  • Doing a little research on this virus, it seems to come within pirated versions of software. But, that's probably not the issue here.

  • Thanks for your honest reply, appreciate it. Another question: can the vector art programs used in this course also be used to create game characters, or are they best for objects?

  • Looked it over on Udemy - seems exellent. However, can one use Illustrator to do the course?

  • As a taker of Udemy courses, I can say confidently that $19.00 for a course with 7 hours of classes is a phenomenal bargain, assuming you do a good job presenting the concepts. I am interested and will check it out.

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  • Check out this recent thread, has references to video tutorials:

    https://www.scirra.com/forum/better-tutorials_t106972

  • Here's another splendid - and free - C2 tutorial resource, with dozens of tutorials on C2 from one guy - Constuct Dude, on Youtube:

    https://www.youtube.com/user/ConstructDude

    Also, check out books on C2 in Amazon.com - a new one came out in April.

  • There is a very good Udemy course called "Learn to make HTML 5, Facebook, Chrome Store games and more!" which has 31 hours of online video and about 1/2 to 2/3's of it is focused on Construct 2.

    Here's URL: https://www.udemy.com/learn-how-to-make-html-5-facebook-chrome-store-games-and-more/?dtcode=752nvkj3

    There are other, shorter C2 courses on Udemy also.

  • The fact C2 can enable one to create games much faster than using computer programming is, for me, from a creativity addict's point of view, one of the greatest values - and perhaps is the greatest value - it offers. Time is finite, and you can't add any. But a platform like C2 significantly lessens the time it takes to make a game, and thereby frees up more time to create more games, to implement more new ideas. With C2, more freed time = more creativity. Let game programmers walk on the ground programming code in games while C2 game makers can fly so much faster over the ground.

  • TheDom, thank you very, very much, am so grateful. That worked, except I had to do one more thing: select the correct layout number on the right side under Layout folder, and then change what was in the property box on left. If I did not do this, the number I put on left side reverted to to whatever layout was selected on right side.

    One last thing - I did as you suggested, restart layout, but where is the selection for resetting the values of global variables on start of layout with manual entries? Can't see it under System selections.

  • TheDom, am not sure where you could see this. I copied most of items in event sheet 1 and created a blank event sheet 3 from layout 3 and then pasted in what I copied from event sheet 1. Or put differently, how do I link layout 3 to the correct event sheet, to event sheet 3?

  • In event sheet 3 of a game I'm working on to learn C2, if a player loses 3 lives, and game is over, and so I set up event sheet #3 (at end of it) to go back to Layout 3, but it ALWAYS goes back to the menu layout, #2 when I play it. Here's link to my file in Dropbox:

    https://dl.dropboxusercontent.com/u/315 ... kout2.capx

    It only goes to #3 if I change it in event sheet #1. Why is this doing this, and how can I fix it? Is it because a global variable created in a prior event sheet cannot be over-ridden by a global variable created in a subsequent event sheet? Trying not just to fix this problem but understand what's going on.

  • I cannot get into any Forum topics I had bookmarked, e.g.:

    http://www.scirra.com/forum/with-multip ... 87085.html

    This and many other pages I have bookmarked all give a 404 error code.

  • Reminds me of SF writer Sturgeon's "Sturgeon's Law": "ninety percent of everything is crap."

    http://en.wikipedia.org/wiki/Sturgeon%27s_Law

    High quality is not the only variable in success, as we have seen things in the market where it's clear lesser or bad quality sometimes wins over good - high quality is no guarantee - but good quality I think will lead, in general, to higher probability of winning, especially on the games market.

  • GameSalad offers templates for creating interactive storybook books. Would love to have such a thing C2.

    Mr. K, have you made progress in doing storybooks in Construct 2?