clarke2509's Forum Posts

  • I think the way I have set my game up clashes with this method.

    https://www.dropbox.com/s/ug3qdieh4lvh9 ... .capx?dl=0

    that is my .capx while I try both your suggestions, thank you.

  • I have started a car racing game where the car follows the player touch but I want to limit the turning speed, for example if the touch does a sharp turn, the car will swerve slightly outwards to the actual path.

    I'm using a bullet to get the car to follow touch

    is there a way using the angle to do this or something?

    thank you.

  • I managed to get it working now just had to tweak a few things and ditch the drag and drop idea and use touch

  • For some reason this doesn't work? I had a play around with it and I got it working but it wasn't accurate or receptive. Sometimes it would shoot the wrong way other times it wouldn't at all.

    I forgot to mention it can be a touch control rather than drag and drop if that's easier.

  • Can you attach a capx or a screenshot? That way I know what you mean

  • I had a game which did this a while back but now I can't find it and can't remember how I did it, I've looked around and can only find catapult drag and throws.

    I want to throw a physics object with drag and drop so on the drop it forces object it the direction I swiped, I remember it being quite simple I just can't seem to do it now.

  • Have you tried using the Self function rather than family?

  • I just tested it and because your setting the time scale to 0, you can't wait one second because time has stopped. I'm sure I could find away around this later but for now you can have like a slow motion entry for the boss,

    so set the time scale to 0.1

    then wait 1 second (remember its actually going to be 10 seconds because of the time scale being 0.1)

    Then set time scale back to 1.0

  • Probably not the best way but you could have a variable which randomly picks which sound to play every time your players footstep collides with the ground.

  • Put the set time scale to 1.0 on its own event, that should fix it.

  • I have found a solution for the first one however it isn't very efficient.

    I made a variable grounded and whenever a block collides with ground it triggers grounded.

    Grounded variable just sets the blocks physics to immovable.

    Not a perfect way of doing it really.

  • Hi I'm trying to make a Lego style game and I've come across two problems I need help with.

    When a block is placed it snaps to a Lego slot which is every 32 pixels on the x axis.

    The two problems I have are;

    Firstly, collision with the blocks I have placed. I don't want the blocks which are snapped into place to move when I'm dragging the other blocks around.

    Secondly, how do I make the z-order go from bottom of the screen to the top (so the Lego peices don't show their connectors)

    If you can help with either of these issues it will be greatly appreciated, thank you

  • Thank you for your feedback, I haven't quite got myself around how multiplayer works yet but yes I will add more characters and better building blocks than just shapes.

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  • Thank you, its not perfect fitting but it will do for now, I just had to set the x origin to 0 and match up the grid.

  • In the 'view' tab there is a grid option to 'snap to grid', is there a way to snap the grid in isometric mode, this will make it easier and more accurate for my isometric tiles for my new game?

    Thank you .