cjbruce's Forum Posts

  • Great question! Whenever I do work for someone else, they don't really care what tool I am using to create the end product, just as long as it works. My clients have never needed to buy Construct 2.

    If you are an artist, your client doesn't need to buy an Adobe Creative Cloud subscription just because you happened to use Photoshop to make your artwork.

  • For completely accurate physics: for each car, compute velocity change, then square it. This will give you the amount of energy absorbed (total damage done) in the collision on each car. Just follow the suggestions from R0J0hound above.

    It is an artistic judgement call to determine what that damage looks like, and In the end, this is a lot more important than the math.

  • Another option is to write your own physics engine with events. Using sprites, you could create your own physics rules for collision and object interaction.

    A third option is to have your sprites be pinned to invisible physics objects. When two objects collide, the two underlying physics objects could be replaced by a single larger physics object. Just re-pin the two sprites to the larger physics object, and compute the new size of the collider based on the combined size of the two sprites. This might give you a close enough approximation of the behavior you are looking for.

  • There isn't any reason that a third-party developer couldn't create a set of 3D add-ons for C3. It looks like X3M isn't interested in porting Babylon unless/until there exists a capability to render 3D in the layout editor. I haven't heard back from QuaziGNRLnose about Q3D, but I know that he put years into its development, and I totally get why he would be reluctant to redo all of his work for C3.

    In order for the 3D add-ons to happen for C3, they will need to come from someone in the community...

    the prospect of making them myself is really, really, really daunting...

    ...it would take years, and I don't think my family would like the idea too much.

    ugh.

  • stefanos,

    Although I agree that it would be awesome to have 3D in C3, I don't think questions like this that are designed to elicit an angry response are helping our case.

    Ashley and Tom have been pretty clear that they are trying to keep the scope of this project manageable. You and I have both being using the C2 for a long time, and we need to respect their decision to not risk breaking C3 by promising features that they can't immediately deliver.

  • Ashley,

    Sounds good, and thank you for the update. I'm still looking forward to using C3 as a 2D tool, and I have my fingers crossed for the future.

  • I'm not sure if you are targeting mobile, but I couldn't get the start button to illuminate on my iPad.

  • To clear up the miss reading of zenox98 I was not requesting an illegal copy. I was asking if there were any programs like this one. The other thing that I think you got confused about was that I wanted to know if there was anything I could do for someone resulting in me getting a full copy. Albeit crazy. I do know that getting an illegal copy is wrong and I don't want people to think that I am a bad person...

    I think you will find that the free version will be more than enough to get started in Construct 2, without needing to go to another development engine. I made my first five or so projects with the free version before feeling the need to upgrade. I didn't find the 100-event limit in the free version to be limiting, as my first few projects were coming in at around 30-50 events. The biggest reason I ended up purchasing the full version was because I loved the program, not because of the lack of features. Several of those original projects are still published online three years later.

    I recommend getting your feet wet with the free version. If you like what you have created, you can publish it using the free version. Don't worry about upgrading for now - everyone understands that most students don't have a lot of money to throw around.

  • Welcome to Construct 2!

    I recommend that for your first game, spend a month or two on it, get it minimally working, post it here, and someone will take a look at it. The whole point of your first game is to practice your game making skills. If you can't get it working after about 4 - 6 weeks, don't worry about it - just start your second game!

    For your second game, take what you learned on your first game, give yourself about 8 weeks, and see what you can accomplish. And definitely post it here.

    Lastly, don't be afraid to look at the forums and ask questions. There are many experienced C2 users here who can probably figure what is going wrong with your project pretty quickly.

    Good luck, and welcome aboard!

  • Both Construct 2 and Construct 3 already use 3D contexts and just render 2D content in to them. There is far more technical work to do to enable 3D rendering though, and right now that's not a goal of the product.

    Ashley,

    Thank you for the response, and I totally appreciate your focus on 2D. I know it isn't on Scirra's priority list, but is there enough flexibility built into the new SDK that a third-party developer could build their own 3D renderer in the layout editor?

  • X3M,

    It took me a while to realize what you are saying, but that is a really intriguing prospect. If it were possible, you would theoretically be able to recreate the 3D workflow of something like Unity with 3rd party plugins in Construct 3.

    Ashley,

    Since the Construct 3 IDE itself is web-based, is there any reason why you wouldn't be able to display a 3D context in the layout editor instead of just a normal 2D sprite?

  • Sorry for taking so long to respond. We are an iPad 1:1 district, and I have switched over pretty much entirely from being an iOS developer to publishing directly to our website. We have a few teachers who work in construct 2, and we can come up with an idea at 5:30 am, and have a working app ready by 7:30 am to be used by the students. This is totally impossible without C2 and web publishing. Take a look at to see how this workflow works for us and our students.

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  • X3M,

    Any chance that I could port Robot Rumble over to Construct 3 using a Babylon.js plugin? We are looking at options right now, and it would be nice to use some of the capabilities of Babylon (decals, etc) with the new Construct 3 IDE.

  • Here are some animated gifs of the action in Robot Rumble.

    Single-Player Robot Selection -- A player earns a star when they come in first place in a match. To earn every star, they must beat 2P, 3P, 4P, ... all the way to 8P.

    The "Bomb" Powerup:

    The "Monster Truck" Powerup -- This was picked up by the orange robot that is missing a tire:

    The "Invisibility" Powerup -- Invisible robots are not targeted by CPUs:

    Endgame Screen -- CPU robots are really hard to beat!

  • QuaziGNRLnose,

    Have you given any thought to porting Q3D over to Construct 3?