cjbruce's Forum Posts

  • ThePakernator - The tutorial is complete!

  • ThePakernator and ,

    The tutorial is halfway done! Here is the link:

    https://www.scirra.com/tutorials/9456/building-your-first-3d-game-with-the-q3d-plugin

  • I'm not sure which of these things Construct 2 won't handle. Construct 2 night be a little clunky for things like lists, but other than that I haven't found any standard front-end stuff it just plain won't do. See https://simbucket.com/chemthinkserver/chemthink/index.html for an example of what you are looking to do. It was all done in C2 on the front end with php on the back end.

    C2 isn't always the most elegant tool for this type of work, but if it gets the job done quickly and well, then who cares?

  • Here's the link to the final product for the tutorial:

    http://simbucket.com/q3dexample/index.html

    I'm still working on the text and pictures. I'll try to get it done tonight...

  • sebastiangohhy

    Sorry -- I wasn't thinking clearly. Nice work!

  • It is true that your model is not rendered in 3D in the editor like in Unity. This makes laying everything out much more difficult than in Unity. This isn't a limitation of either the Q3D plugin or of the Babylon plugin, rather a fact of life when the editor is 2D. You have to be very careful when you lay things out to work around this limitation.

    The documentation actually does now exist, is about 100 pages long, and it is very good:

    https://www.scirra.com/forum/q3d-v-2-4-3d-physics-skeletal-animation-update_t106677?&hilit=q3d&start=1770

    The only major thing missing from the documentation is the custom OIMO.js-based physics system. I'm almost done with a tutorial on making a physics-based racing game. I will post the tutorial shortly.

  • ThePakernator

    My first Q3D tutorial is almost done. I'll try to have it posted by tomorrow.

    FWIW, it might be worth buying both plugins to see what you like. B3D has some neat features that Q3D doesn't have. On the flip side, X3M plans to hold off on creating a Construct 3 version of the plugin until C3 has the ability to render 3D in the editor, so it will be Construct 2-only for the forseeable future. I haven't heard back from QuaziGNRLnose about his intentions for Q3D in Construct 3, but we might have to wait a while (possibly forever) for it too.

  • sebastiangohhy,

    That looks good so far. Though it looks like you might have an error in the URL:

    "http://locahost/results.php?name=""&TextBox_player1.Text&""&score=""&totalscore_player1.Text&""""

    I would try a dummy page that echoes back or logs what you posted, but you are on the right track.

  • I believe they are playing around with different ad services right now. If I recall correctly, they showed actual ads in the developer preview, but might not be showing any at the moment because they are trying to promote the hero service. I'll check tonight when I get home...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ishmaelmoreno, Thank you!

    The CPU robots regularly kick my butt, and I have been playing against them for weeks now. I recently beat 7 CPU opponents, and I was super proud of myself.

    It is way easier to earn stars against friends -- and intimidating going up against people with all seven stars.

    How close are you guys to ready to launch? I'm looking forward to playing your game!

  • Q3D is based on three.js and has been available for years and is now pretty much feature-complete. QuaziGNRLnose is super-knowledgeable about it. I just published a game with it and am really surprised by how much you can do with the plugins.

    Babylon is based on babylon.js, is less than a year old, and is currently under active development by I haven't used it personally yet for a project, but X3M is working like crazy to add all sorts of cool stuff to it.

  • X3M,

    Looking forward to it! Thanks for all of the time and effort putting this and the AirConsole stuff together!

  • YouTube:

    https://youtu.be/bry1hOjbb3E

    Direct play link:

    https://www.airconsole.com/play/party-games/robot-rumble

    My background is as a mechanical engineer and a physics teacher, so I was comfortable with the 3D physics, but 3D game development in general was new to me. I had to learn a ton of basics that are true for all 3D engines in order to get everything working. It wasn't easy, but that isn't a criticism of Q3D, rather a fact of life for 3D engines in general.

    Now that the game is out, I will try to do a tutorial series based on my experiences in Q3D. A lot of the stuff might well be applicable to Babylon as well.

  • sebastiangohhy

    You can do this with the AJAX plugin.

    Just be aware that you need to use double quotes "" to escape text in Construct 2 when you are sending strings.

  • Robot Rumble was made with Q3D. I would have been happy to use Babylon as well, but it wasn't available until after we started development.