Does anyone have any suggestions for a good workflow for making tile sets? Right now, I've got a main character spritesheet, and some placeholder collision tiles so my character doesn't drop into infinity. Functional, but sad. What's a good way to start making those placeholder tiles turn into beautiful (or ugly) art assets?
I mean right now I open up photoshop, rub fruitlessly on my wacom, then close it because the blank canvas haunts me, and I can't even decide if I should make one little sad 32x32 pixel file at a time, or if I should try to somehow make the level whole cloth and then try to isolate and cut and paste something approaching tiles into a sheet from there.
If anyone with experience has any words of encouragement, or better yet a solid workflow I'd be elated!
--Until then, I will go back to crying into my tablet.