ciko's Forum Posts

  • Ashley Just one more thing. I wanted to buy

    https://www.constructcollection.com/documentations/mobile/mobile-notch

    but as I understood it is not allowed to create plugins that already exist as construct built-in - official (although construct platform info haven't worked from the start) so there is no possibility for someone else to do something similar. :-(

  • I'm afraid the safe area values aren't correct at the moment in Android exports due to this Google bug.

    The bug is from 2020 and it makes sense because from then until now the platforminfo safe area has't worked but with C3 build service it was possible to hide notch area by simply checking "hide status bar" option and Viewport Fit: auto.

    It worked at the beginning of this year, last year, etc but now doesn't work any more and I don't understand the reason. Any help for this?

  • Platforminfo.SafeAreaInset... shows 0 for every direction, doesn't work whatever you choose, Viewport Fit: cover or auto same thing. Also hide status bar doesn't work any more so there is no way to hide notch area on screen.

    Maybe Ashley have some suggestion?

  • When I try to export project to android the hide status bar option doesn't seem to work anymore, any suggestions?

    Also Android splash icon is displayed rounded, part of the image is cut off.

    Has anyone had similar experiences?

    Tagged:

  • Set the project property 'Viewport fit' to 'Cover' and it will use the full display. If you need to move content to avoid the notch, you can use the safe area expressions in the Platform Info object.

    The hide status bar option doesn't seem to work anymore, any suggestions?

  • There is a Cordova plugin which you can add to your project:

    https://www.npmjs.com/package/cordova-plugin-appavailability

    Then call appAvailability.check method from a script to check if an app with a certain id is installed. I'm not 100% sure if this will work, but you can try.

    Tnx, nice plugin, it would be nice to see this plugin like C3 addon...

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  • To avoid unlimited revenue - only give the reward once, it's not like they need to install your other game more than once anyway. As to verifying the social media sharing - I don't know, I never used this feature.

    That makes sense, I will try that solution for now although reward should be enabled only when the user is online which is another problem that can't be solved on easy way.

  • Simple Games Tnx for suggestions. First solution is interesting but needs additional explanation to the user, how to use code... Second one I'm already using for social network sharing but it's easy to figure out how to use unlimited revenue (even though it's annoying). I tried another games and founded they are solve that problem nicely, real detection of facebook, twitter or friends sharing and also installing...

  • Let's say that we have created couple of games. If user play one of our games how to reward user if he install more of our games, how to detect new installation?

    Any suggestions are welcome

    It works now, tnx for fast response...

    Same here...

  • ciko

    The only actions and conditions that have been deprecated are the ones regarding Video ads, which have been replaced by the new Rewarded Ads.

    The deprecated actions and conditions still exist, but it is no longer possible to create new ones.

    If an existing project uses them, they will still work and behaive just as the new Rewarded Ads. If you delete an existing deprecated action or condition, you will need to replace it with the corresponding replacement.

    It is not strictly necessary to replace the deprecated events, but it is strongly recommended.

    Tnx, I was worried only about loading old project without issues. Every change we need to make after that shouldn't be a problem.

  • Maybe funny question but what will happen with our old projects after update? Should we remove deprecated events-actions so we can successfully load the project?

  • That's wired because it happens only after update so I need to add all plugins-behaviors for all projects each time.

    And there is another wired thing, similar topic so I will ask here.

    If I play any of my games from google play store (made by C3) at any smartphone and reinstall it, all info that are stored with Local storage are still here, every score, level num... How is that possible, even If I did clear storage, after uninstall and install again everything from local storage recovered!?

  • Please, does anyone know why C3 removes all installed plugins and behaviors each time after update and are there any solutions for this?