chrisbrobs's Forum Posts

  • A small collection of Starwars Game models and sprites( aka the arcade game)

    textures and models by me, so use freely.

    Xwing, deathstars, towers, shields, bullet things, base.

    starwarsgame

    <img src="http://dl.dropbox.com/u/22173473/starwarsgame.png" border="0">

  • "newt"

    I checked this out, and its a no go. Seems the 3d objects are loaded on startup regardless of what layout they are on.

    However...

    There's no reason you cant load a Construct exe into the resources of another exe.

    With that you could extract the 3d objects from it, and then start the main game that was also embedded into the original.

    Heck you could even set it up to delete the resources when you close the main game.

    Dunno if a game can delete itself when it closes.

    Wow that sounds complicated..got an example?

    "thoughtzone"

    is there any way to create a 3d camera ?

    i mean, mapping everything from the top using 3d object and use the camera to enter 3d mode ?

    I dont kwow if this is possible,i haven't used any of the camera plugins yet.

  • Very basic 3d Road \ race track model (obj) Construct 99.97

    <img src="http://dl.dropbox.com/u/22173473/destert.png">

    Could be used to make a basic driving game with a bit of tweaking.

    Left right arrows to steer.(dodge the cars)

    http://dl.dropbox.com/u/22173473/Racing1.rar

    Note: The cars are just basic 3d boxes.

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  • This cap might help.

    http://dl.dropbox.com/u/22173473/Zelevation.cap

    The initial zoom is set to zero, use left and right mouse to Zoom in and out.

    Use the up and down arrow keys to change the sprites Z elevation.

    <img src="http://dl.dropbox.com/u/22173473/ze.png">

    The flag image is added behind.

  • I played about with the settings, works with zoom at 180(zoom)

    Also had to reposition and resize the sprites slightly

    + System: Start of layout

    -> System: Set Zoom to (180, 180)

    -> Sprite: Set Z elevation to 0

    -> Sprite2: Set Z elevation to 0

    http://dl.dropbox.com/u/22173473/dissapearwork.cap

  • Example of a simple but effective scrolling floor, using 'distort' and 'wrap'

    (Similar to DravenX's wrap example)

    Made with Construct 99.97

    FLOOR<img src="http://dl.dropbox.com/u/22173473/sfloor.png" border="0">

  • Star wars style trench, using a simple 3d model with uv mapping. (99.97)

    Space bar: Forward thrust.

    Arrow keys: Up, Down, Left, Right.

    <img src="http://dl.dropbox.com/u/22173473/starwarspic.png">

    http://dl.dropbox.com/u/22173473/Starwars3d.rar

    Model and textures created by me, feel free to use, mod, or whatever.

    Note

    If it the animation 'jumps', change the following setting:

    Line 8 :3DObject: Value 'zref' Greater than 2954

    -> 3DObject: Set 'zref' to -260

  • Bouncing ball that moves along the Zaxis (faked)

    There's probably an easier way to do it, but its haven't seen any examples.

    Made with 99.97.( I am using Classic R1, but the physics went abit mad?)

    <img src="http://dl.dropbox.com/u/22173473/target.png">

    Press the 'launch' button to fire the ball at the moving target.

    Right mouse click to fire the ball back.

    http://dl.dropbox.com/u/22173473/FakeZmovement..cap

    -----------------------------------------------------------------------------------

    There was an error with the original cap( the above cap is now correct)

    The green border sprite should be 'Invisible on startup'

    <img src="http://dl.dropbox.com/u/22173473/invis.png">

  • I did that already, still didn't work. However, if it was built in .97 it should definitely be working in .97 without the need to use a newer version.

    Try this one, made with Classic V1.2

    http://dl.dropbox.com/u/22173473/3dPlatV1.2.cap

  • Works here - Classic v1.2.

    BTW, why are some folks still on such an old build? CC v1.2 is clearly much more stable with some very excellent extras

    I have v99.97 and Classic v1.2 installed.

    For some reason when using 3D objects (not boxes) they dont appear correctly in the layout window...only a square box can be seen without the texture ? (Classic v1.2).

  • A simple tunnel effect created with a 3d sky box(99.97)

    <img src="http://dl.dropbox.com/u/22173473/tunnelpic.png">

    http://dl.dropbox.com/u/22173473/3d%20tunnel.cap

    Need's a bit of tweaking.

    Added the following 27/05 (Classic 1.2)

    Looks a bit less jumpy?

    http://dl.dropbox.com/u/22173473/TunnelV1.2.cap

  • Nice! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Example of a basic platform game (1 level) made with 3D Box objects.

    Made with 99.97

    <img src="http://dl.dropbox.com/u/22173473/3Dlevel.png">

    http://dl.dropbox.com/u/22173473/3DLevel.cap

    Left \ right arrow keys to move. Shift to jump.

    Reach the rotating light to clear the level.

    Notes:

    I had to replace the original 3D player with a sprite object because it crashed a couple of times?

    W.I.P

  • <img src="http://dl.dropbox.com/u/22173473/waves.png">

    http://dl.dropbox.com/u/22173473/waves.cap

    v99.97

  • ummm....

    I don't see what you mean, don't you just do that with z_elevation.

    I don't see anything different, unless you mean shadows specifically....in which case why not say "shadows" instead of "depth"

    I'm not talking about shadows, its the actual placement of the boxes?

    Picture1 is a screenshot of this cap:

    http://dl.dropbox.com/u/22173473/3dboxPlacement.cap

    <img src="http://dl.dropbox.com/u/22173473/boxes.png">

    I want the cap to end up like picture 2 (doesn't have to be random) with the boxes spread about, and the ball in the middle?