Chadori's Forum Posts

  • I have ported the Photon Plugin into the C3 Runtime. Feel free to use it.

    Refer to the link: construct.net/forum/construct-3/plugin-sdk-10/construct-3-runtime-a-few-cons-137539

  • I have ported a few plugins to support my project with the C3Runtime. So, feel free to take advantage of the plugins I have ported, if you have it on the list.

    Public Addons :

    1. Photon : http://bit.do/ev53T
    2. Josek Cordova Native Dialogs : http://bit.do/ev53Z
    3. CranberryGame Grid : http://bit.do/ev54a
    4. hmmg Layout Transition : http://bit.do/ev54e
    5. Rex Comment : http://bit.do/ev54g
    6. Rex_MoveTo : http://bit.do/ev54j
    7. Bounded Drag n Drop : http://bit.do/ev54k

    Public Addons can be downloaded immediately.

    Rex_MoveTo has a feature Stop by Solid, which I didn't include but you can add it yourself.

    TobyR Addons :

    1. _Set Plugin : This is TobyR's commercial addon so I will only share to those who have purchased.
    2. Globals : Full : This is TobyR's commercial addon so I will only share to those who have purchased.

    How to get them?

    • Visit me on the Discord Server : Construct Community.
    • Invite Link : https://discord.gg/G3N57fG.
    • I am one of the member : 'ChadoriXD'.

    ChadoriXD Commerical Addons :

    1. AI Behavior : http://bit.do/ev54p
    2. Self Function : http://bit.do/ev54r

    Aside from that. All of my commercial Construct 3 addons now support the C3Runtime.

    To be announced :

    1. Spriter : It has been proven to be difficult and time consuming. I will just continue it next week.

    Happy Game Development!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > If I did offend in a way , sorry about that. I didn't mean it that way. I just wanted to get the point across.

    Oh no your fine man. One thing I did see spark engine a few times but never really looked into it, do you know why it shut down?

    I was just informed by skymen. So, I'm not sure how accurate my information is. But according to what I've recalled, it was because they were losing money and time to get all the features into the engine. Especially when they were also game developers, so they were busy making games while they had no more time to work on their game engine. If I'm not wrong, it seems they didn't even get the chance to make the 3D feature.

  • Prominent Something like that. But, base on my observations on forums, it usually ends up like a topic gathering, not for the Game Engine which the forum is hosted. Then, once people are gathered and directed to a single goal, they come after the nearest game engine.

    If I did offend in a way , sorry about that. I didn't mean it that way. I just wanted to get the point across.

    Though, if you are interested on a Buildbox Type + Construct Type + 3D + 2D + General Game Engine. The closest I've found is Sparks Game Engine. But again, it shut downed.

  • it is still the same case.

    How is it still the same case?

    > You obviously can't easily make a 3D game from a layout. It requires 3 dimensions, not 2.

    Of course you cant at first, practice makes perfect I didn't say it would be easy.

    You really have no idea, don't you... It is in terms of practicality/feasibility.

    1. A Layout is 2-Dimension. Hence, 2D games.
    2. A Cubic Environment is 3-Dimension. Hence, 3D games.

    One is more suited for something than the other, introducing Layouts for 3D will result you like the Q3D plugin for Construct 2. It is a 3D plugin to introduce 3D capabilities into Construct but it has a lot of downsides. One of those are, limitation of capabilities, lacking in-editor preview, high performance problem. One of the reasons, only a handful of brave people and determined + knowledgeable use it, but that doesn't mean it is ideal.

    You are better off using Unity at that point. Even if you use Babylon.JS, what's the point, just use Unity, GoDot or Unreal.

    My point is that, even if you practice, what's the point... What are you then trying to prove... You are using trying to use an editor for something it isn't made for.

    So, your point is...

    Would anyone like a 3D version of Construct soon? Not, that I mean Construct 3 in specific, even though I mentioned the word Construct. But I am wondering if anyone is interested in a Construct 3D like version with layouts even though it is not practical/designed for 3D nor it is faster/efficient. But practice makes perfect, even if it takes us longer than usual. Limitations? We don't need those other 3D features, we can practice and build the other things ourselves with the community like Construct that have already ported 90%-100% of the C2 addons into C3Runtime. And Performance? We can practive ourselves into reaching native-like performance.

    Sorry, but that worries me. I would obviously say, No.

    I mean no disrespect to anyone but this is the truth.

  • > It means, what you are asking for may be too ambitious

    I'm not asking for anything though thats the thing.

    There are two meanings to "asking":

    1. 1. say something in order to obtain an answer or some information.
    2. 2. request (someone) to do or give something.

    I obviously meant the 1st one. You don't have to divert the attention from the point.

  • I'm sorry but why do you keep referring to construct 3 I never mentioned it lol and it is not the same case idk where that idea came from

    I obviously said this. with the drawback of losing the easy drag-n-drop, event-sheets, fast prototype benefits and etc., even if we are not talking about Construct 3, it is still the same case.

    You obviously can't easily make a 3D game from a layout. It requires 3 dimensions, not 2.

    I think the better approach to this is to present a case to convince the Construct Team or any 2D Game Engine developers. Because, if it was that easy, why didn't Unity do it already... With all their resources.

    I'm confused what do you mean??

    It means, what you are asking for may be too ambitious with nothing to back up the feasibility. And compared 2 very different engines. Because, Buildbox is a template engine and Engines like Construct 3 are generalized engines. You are confused because as you said, you haven't read about Buildbox, you only focused on the part they made a 3D game.

    Here is what you said:

    I was looking into buildbox and saw that they made a 3d version of their game engine.

    I will make it as simple as possible to avoid confusing you. Here is an answer to your original question:

    Would anyone like a 3d version of construct soon?

    Yes. Of course. But it surely wouldn't be happening soon. A Game Engine attempted that before, and it shut downed.

  • I have not seen buildbox's 3d engine but I'm sure they made it a little bit more advanced then 2d.

    For information's sake. Here's where you are wrong. Buildbox isn't advanced that way. You can only make specific games available on their templates. That's why Buildbox can only make infinity loop games, or hyper-casual games. Hence, a cookie cutter engine, lacks originality or in this case, maybe, Game Engines which can only make pre-defined games / template games. Even then, Buildbox is still way overpriced.

    If you want to make decent 3D games, you have no choice as of now but to use game engines that doesn't rely on easy layout based editing. Like Unity3D or Game Maker Studio 2, with the drawback of losing the easy drag-n-drop, event-sheets, fast prototype benefits and etc., even if we are not talking about Construct 3, it is still the same case. And you really need to consider learning to code to achieve a professional level 3D game.

    I think the better approach to this is to present a case to convince the Construct Team or any 2D Game Engine developers. Because, if it was that easy, why didn't Unity do it already... With all their resources.

    I would recommend anyone trying to pursue 3D, to use Unity 3D instead. Or any Game Engine that doesn't limit you. Construct 3 is already limited as it is with only 2D games.

  • You're missing some information in your store list on the Google Developer Console, either it is IAP Product Listings, Merchant Account, Activation of Products, Game Publishing (Game is not published, at least internal testing), Public Key wrong input on the IAP Plugin and etc.

  • We do have a C3 Runtime SDK. You might want to port it over. This looks good and having it on the faster and more efficient runtime, the better we can take advantage of its features.

  • I actually said that Cordova Firebase might really work since Cocoon.IO multiplayer works on Canvas+ because it is made as a Cordova Plugin. Although, I didn't test it yet, so I can't be certain.

    To be honest though, I don't really recommend Firebase that much. Unless you want to rush into making and finishing your game and avoid programming. And use the most feature-packed and available, back-end service. Then it is more than fine.

    There is GameSparks with a plugin. It is similar to Firebase but it is more focused on games unlike Firebase. There is a plugin, although it is kind of limited. So, you'd still have to code in JavaScript, to extend the limited capabilities of the plugin.

    I currently use PlayFab, although, this is purely using it through Javascript. There is no plugin for it.

    I don't think PlayFab is practical to make a plugin of. It is very volatile and might change anytime and the reference list is long just like Firebase.

    Out of all, I would recommend to use PlayFab but you are going to have to fully use JavaScript to implement this.

    There is GameSparks, nearly the same as PlayFab. And also like PlayFab, it is designed for games. We do have a plugin for this on Construct 2 but it is limited.

    So, you still have to use JavaScript to extend the features but minimally.

    But if you have little experience in programming or in a rush to develop your game. Then, Firebase is fine. Since, it have so many libraries/plugins online even a few are available on Construct.

  • I hope that this is still a major project. Considering, C3 is long out of Beta.

  • Hey, If you guys really need it that much. I have an addon for that.

    Self Function :: C3 & C2 Behavior

    Link :: scirra.com/store/construct2-behaviours/self-function-construct-2-3-4423

  • To be honest, I wouldn't want Construct 3 to be 3D.

    That means, if it were 3D. The simple drag & drop to layout would be gone. And we'll have instead the XYZ based drag&drop editing, which is kind of counter-intuitive for 2D games.

    Unless, 2 & 3 Dimensional Editors were to be separated.

    Although, that is just the start of the problem. Realistically, maintenance would be way slower given the Construct Team is just a small team and a 3D Editor requires more to maintain and innovate.

    It's easy to think that "Wow. It's easy to use Construct 3. Imagine if it were 3D too, it would be great. " But people sometimes don't understand that the reason it is easy to use is because it is mainly made to be easy-2D in the first place.

    That's just my say on the subject.

  • Nice guide. Worth reading to. +1