celstrider's Forum Posts

  • I tried that, but it doesn't do anything.

    I read something about ajax blocking cross domain requests, so im guessing that's at least part of the problem. Are there any cloud services that allow cross domain request or to I need to buy my own hosting and domain name?

  • something like this should work:

    value is less than a million and equal to or greater than 1000 >>> set text: round(Variable1/100)/10&"K"

    off hand i'm not sure how to switch between k, m, b, ect without another event for each.

  • I would like to make a table outside of game that can be used as a reference for my game at run time, this way I can just edit the external file and elements of my game will change without the users having to download a new update.

    I also don't want the user to be prompted to download a file.

    I've played around with backendless, firebase, and tried a few other things, but seems like not very many people are doing this so there aren't any good instructions out there.

    even just importing a normal txt file is fine although a csv would be preferable.

  • you can use the turret behavior

  • it would look something like this. this will make you descend at 2x the normal rate.

    on spacebar pressed

    subevent: player is on floor >>> normal attack animation

    else >>> set vector y to player.platform.maxfallspeed*2, set animation to "falling swing"

    on landed

    is playing "falling swing" >>> set animation "smash"

    note: gravity should be set to half of maxfallspeed for this example, and jump strength should be adjusted for the gravity.

  • I could probably help you out.

    I've got a few c2 videos on my channel already. which you can watch here, if you like how I explain things you can pm me with video requests.

  • yeah c2 gives you alot more flexibility on what you can build than those other game makers. I've been using it for a couple years now, and really enjoy it.

    I even used it at my job to build a customer kiosk a few months ago.

    Anyway I'm pretty sure that your game should work now so i'm clocking out for the night.

    Welcome to C2.

  • idk why the computer is glitching like that, but the problem is the collision poly. on the first frame.

    do this: double click the runner to bring up the sprite editor, click the collision poly option, right click to get the drop down menu, select "set to bounding box"

    then for good measure right click for the drop down menu again and select apply to whole animation.

  • in event 6

    replace:

    block set size to width: 100 + random(400)

    with:

    block set size to width: 96 + (round(random(400)/32)*32)

  • jump requires you to be touching the ground. when the origin changed by a pixel as your sprite ran through the animation so your runner was lifted off the ground.

    because the blocks are 32x32, you gotta make the random width divisible by 32.

    https://app.box.com/s/kqux3y35bno0q7ynvo7w2ufkx137i5wk

  • the origins were a bit off so I set all of them to 0,0 and it stopped jumping forward. I'll bet the sprite is lifting off the ground when the origins shift.

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  • frame 0 of your runner has a different collision box then the rest

  • Add the pin behavior to the shadow sprite.

  • I don't know. I just blew the dust off my old windows vista and gave it a try. It didn't work at first but after updating firefox it also works. I don't have a win 7 so I can't check that system.

    You could look through you're mouse settings and see if there's anything that maybe interfering. I think some of the windows themes affect the mouse properties too so you could try switching to the basic theme if you aren't already using it. Check if you have any ff plugins that could affect the cursor. Other than that I'm out of ideas.

  • works for me. I'm on win 10. and the latest stable ff browser.

    try updating your FF browser

    "Note: cursor: none; is not supported until Firefox 3, Safari 5, and Chrome 5. Not at all supported in IE or Opera. "

    https://css-tricks.com/almanac/properties/c/cursor/