CBelle's Forum Posts

  • in rpg game i use on spirte with deference animation for what class it is.. also i make variable on this Sprite with STats:..STs DEx,Con, LVL HP Armor, Weapon etc etc...

    my mind stop now why i need to give A spell or ability when player is Level 1,2,3,4,5,... etc etc max 25lvl atm

    what can i do now?? what is the best think for this??

    1. make a ton variable inside sprite for any class ? e.x Warrior lvl 1 he have 4abiliyl.. lvl +2 5abilitys ,,priest have 10 spell in lvl 1,,priest lvl 2 +15 new spell etc etc this all cost a ton variable inside one Sprite..and

    is this the best way ?

    and after all this the next step is the enemy!! is good think to continue and create instance variable for any ability or Spell all this in one sprite??

    i dont know what is the best setup...

    i choose to make only one sprite to avoid and create 100 deference sprite for any hero or enemy...

    and last one!! all sprite when spawn in layer the user can control all of them is Grid Game

  • who is going your project ??

  • is there any topic for moving orthogonal on grid with mouse click or touch? ( 4 direction )

  • i use AI and PS

    i create a number and text with 6 size with AI file. save as a PNG and when i drop it to sprite or 9patch o have a lot noise on image..

    also when i run the game the image have the same noise with C2 engine ...

    what format need to save the image from AI

  • Camvideo or any other desktop software recording

  • make variable Boolean true and when player collided with enemy_1 set is false

    when enemy is false - destroy

  • im reply about question from kiugetski

    "ok guyz im once again looking for more information

    here is my game

    http://kiugetski.com/space/

    my goal is to make a pannel for the 4 ores on the top left and i could hide this then the pannel would slide to the side until completly hidden

    then when i presse the icon for this pannel it would come back the same way slowly in sine "

    first ty for help me from Health BAr ..im using free edition and i dont have yet money to buy personal edition .. and i cant continue with my project im over cap with event <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> nwm

    here is the capx thats help you for smooth slideBar with keyborad bind "T" you can change with press

    https://www.dropbox.com/s/p3fgjkhuv7szxza/SmoothMenuLerp.capx?dl=0

  • kiugetski you are amazing <3

    thank you very much, that's exactly i'm looking

  • delgado ok nice

    but this trick with width he make the bar health longer or smaller

    i dont need that!! i want standar width with the HPBar..

    if some one have 450.000 HP tha hpbar gonna run out of layer? i dont think this is best way

  • TheDom can you make example with capx please ? <3

    my player hp change all time

    and i dont have only one player is multiplay with defernce value HP

  • how to set value HealthBarFX from Player.HP per %

    if my Player.HP = 400 set Value HealthBarFX #!@? what math need

    i cant find post about setup HealhBarFX

    link post or Capx are welcome <3

  • ty <3

  • how to make a key when press C layer0 set invisible and when press again C set layer visible etc etc

  • oosyrag

    ok i got it

    ty very very much

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  • oosyrag

    im confused can you make a simple capx please ?