Captain9Fingers's Forum Posts

  • I tried that but it made the playback choppy in one of the browsers (Chrome or IE can't remember which). You might be better off with small loops of music that you piece together and recording the music at different tempos then calling them something like MusicTempo1, MusicTempo2, MusicTempo3 then playing the appropriate speed of music. Or if you're just going to have a simple music track like a drum beat or something you could import just the drum sounds into Construct 2 then have something like playdrumsound1 followed my a wait that you set via a variable then playdrumsound1 again followed by the same wait variable then adjust the wait time by altering the variable or a set of variables, that would give you a simple beat but piece a load of that together and it could work well although might take a very long time to do?

  • I already tried uploading it but the upload script reads the size and prevents the upload. I thought about reducing the size but it will involve too much work as I've already started working on another game which hopefully should be better now that I've familiarised myself with Construct 2. Never mind, my new game will be better (I hope) and that uses a 640, 480 screen.

  • Makes sense, annoying for me though, oh well...

  • I've made a few adjustments based on your guys suggestions, I've changed the controls so left and right or A and D control Pram movement. Up and Down or W and S set the launch angle. Space or Mouse clicks to control jumping that way the players hand does not have to leave the mouse. I've added a Hard Hat to protect the babies head and a back story to inform the player that the baby is a volunteer and is not harmed. On my site I moved the Adsense banners away from the game window.

    Thanks guys for all your informative feedback, I will continue to try and make improvements, unfortunately I'm no Graphics guru so graphical improvements are unlikely.

    Thanks again :)

  • Wow TPorter64, you?re feedback is amazing!

    I wrote this game on a tiny asus eepc netbook and used the track pad to navigate the mouse controls and as the space bar is directly above the track pad it was an easy fit. I never even considered a desktop user with a mouse; the thought never even appeared in my head. Now that you?ve mentioned it, it seems so obvious and I?m a dimwit for not considering such a commonly used setup. I did plan on adding touch controls so will be adding your suggestion of keyboard menu navigation, I may keep the mouse navigation in there so the option is there for people who choose to use it. I?m not too sure yet.

    When I started writing this I had no idea what I was going to write I just started putting stuff together. As a kid I used to love a game called Moon Patrol so took inspiration from that hence the seemingly strange control scheme. I think I?ve spent too much time with the game and no time at all with instructions to explain how to play it or the instructions I?ve made are very poor. I applied the bullet property to the pram and it accelerates at a fixed rate, whilst holding down the right arrow it adds a small percentage to the speed but not the acceleration so the acceleration occurs at the same fixed rate so regardless of whether you hold the right arrow down or not the acceleration remains fixed and the same with the left arrow except it subtracts from the speed. If say the pram travelled from point A to point B the speed and acceleration would be exactly the same at that fixed point if I were to hold down the right arrow then release it just prior to arriving at point B as it would if I were not to hold the right arrow key down. The Arrow keys are more there to help control the pram during a jump as you need this control to make some of the jumps later in the game. I need to have a really good think about this.

    I tried to make the player know the baby is safe by playing a sound clip of the baby screaming a joyous wahhooo. I am going to add a helmet to the baby as in real life babies heads are very soft and perhaps a cape. I?m going to work a back story, maybe as a little cartoon animation or comic strip that explains that the baby is a bad ass and has asked you to help control his pram as he wants the balloons. Hopefully that should mitigate any feelings of mistreatment.

    This game is quirky with a limited appeal; I never intended it to be a mainstream blockbuster, whilst the pillow fort idea is a good one, it would involve a lot of work to redo the levels for something that will still result in a game with limited appeal but hopefully a good back story will help make sense of the environments.

    Again thank you for this valuable feedback, you?ve certainly given me a different perspective and a few ideas to try, I?m slightly deflated as it means more work for me but I?m definitely grateful for your honest and well informed opinions which ultimately should help make this a better game.

  • I'm a father too :-) although I assure you I've never thrown him out of his pram. It's supposed to be that the baby has asked you to help him collect the balloons so he can get the present at the end but perhaps i've not got that across? Maybe I need to incorporate a back story? I'm starting to think now that I've created something of an offensive nature but that certainly isn't my intention as the baby isn't harmed Because he's tough. I might dress him in armour or a super hero costume, would that make it seem more appealing to play?

    Thanks for the adsense heads up, I'll check it out.

  • thanks for the feedback, the setting launch angle I tried to keep the controls simple by having only 3 controls rather than 5. Would you think that 5 controls would be better or too much to think about as the game gets much faster later on?

    TPorter, How come you couldn't get over the first car? was the pram not jumping high enough? is the pram jumping to early or too late i.e. laggy controls what browser are you using? Do HTML 5 games normally run ok?. In terms of audience, I'd shown this game to a number of people during development, some people loved it and some didn't like it at all. It gets better later on but it certainly isn't a main stream game so I'm not anticipating a huge audience. For me it setved as a good way to discover the abilities and limitations of Construct 2 and myself. I gave the baby ragdoll physics because originally it looked too stiff when being thrown out of the pram.

  • Hi,

    I made a game called Bomb Bomb Babies with Construct 2 and would really like to upload it to arcade but when I go to upload I see a message stating the maximum allowed width is 800px. Unfortunately my game is 840px in width so I cannot upload it <img src="smileys/smiley19.gif" border="0" align="middle" />.

    the game can be found on my website:

    amusementarcade.net

    Is there a particular reason for the width limitation requirement?

    Thanks

  • Hi,

    I've written a game using Construct 2. Please have a play and let me know what you think?

    amusementarcade.net/bombbombbabies

    Thanks

  • Thanks for the heads up

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  • Anyone?

    Thanks

  • Hi,

    Please accept my appologies if this has been answered elsewhere but after spending a while looking I've not found a bean.

    I'm designing a game with a large number of levels of which each level has its own layout and event sheet. I'm curious if say for example a game consists of 50 layouts how does HTML5/Construct2 handle these? Are all layouts and events loaded into memory at start or are they only loaded when required? If they are all loaded and I have 200 sprites but the active layer only uses 30 of these sprites are resources only assigned to the 30 active sprites or are resources assigned to all 200?

    If I have a sprite with physics on layout 1 and then when I go to layout 2 and don?t need the previous sprite will that sprite be automatically destroyed or will it continue to use resources? Is layout 1 destroyed when layout 2 is loaded or will Layout 1 still use up resources?

    I guess what I?m trying to ask is that are resources only used for the active layer and it?s current items or do layers and sprites etc continue to use a certain percentage of resource when they are not active?

    Thanks,

    Jay

  • Yay thanks :)

    It's the simple things in life that make me happy

  • Will do thanks

  • I'm new here and I bought a Construct 2 licence before I registered for the forums, I've noticed I don't have "An Awesome Profile Medal". Is it because I bought the licence prior to registering here? Any chance it can be fixed? I used the same email address to register as the one in my licence.

    Thanks,

    Jay