Captain's Forum Posts

  • tgeorgemihai

    I was assuming unreal engine had an api available. No?

    The reason I suggest it is because it use asm.js. The idea was that certain advanced functionality could be made available on a layer, for example. I think its really cool how unreal engine can run in a browser.

    Unity and C2 are very different beasts to develop with.

    Ashley's plans are based on demand from users. I personally think it would be good.

    Having said that, I don't really know much about unreal engine. Just a suggestion..

  • It would be pretty cool to have an unreal engine plugin. Not sure how this would integrate graphically. I think it uses webgl.

  • Arima

    Is your disappoint to do with mobile technology generally or C2 using an interpreted language. There are major problems with developing for a mobile platform when compared to desktop.

  • C2 biggest advantage is that it has a quick implementation of features (usually each week) because it uses javascript, and its biggest disadvantage is that its not native because it uses javascript.

    Do people test their apps on a mobile device as they develop? Its probably a good idea.

    You can't compare successful apps on unity to C2, because a gazillion people develop with unity and relatively few (serious developers) with C2. Angry birds could have been written using C2. Its usually not an issue of the ability of the development tools, but the ability of the developer.

    IMO, Scirra should hire 2 or 3 more developers and double or triple their feature output each week.

    Ashley maybe a gpu usage monitor could be added to the debugger, so people can tell if its the graphics or processor slowing things down.

  • Something interesting. Samsung has release new smart watches, Samsung's Gear 2 Neo and Gear 2, running tizen. The "flagship Gear 2 features a 1.63-inch touchscreen, 4GB of internal storage, 512MB of RAM, and mobile speakers, but also now contains a built-in IR blaster and a camera that has been moved from the wristband to the front of the device."

  • rcosgrove

    Installing vbox guest additions for xp should install the virtual box driver.

  • rcosgrove, I have virtualbox working with windows 8.1 on a macmini using raw disk. I works fairly well, but there are 2 issues. Firstly, the windows version appears unlicensed when I open it with virtualbox. Secondly, the display adapter appears differently on the virtualbox (it uses its own), while on the bootcamp version the correct display adapter is used (from intel in my case). The result is there is a minor glitch using virtualbox with tiled background in the editor (I had this before with a different driver). All in all though, it works. Did you add some script to unmount the bootcamp drive before starting virtualbox?

    AbidSyedK, you could try virtualbox.

  • Ok, I have it authenticating in node-webkit. I used 'google-api-nodejs-client'.

    Ashley, currently I place the 'node_modules' in my home directory because I couldn't get it working any other way. I read Roger Wangs article at github.com/rogerwang/node-webkit/wiki/Using-Node-modules, but still can't work out how to run node-webkit with modules, where they are not global (i.e. in my home dir). Thanks.

  • I'm a bit of a javascript beginner and am finding it a problem to get google api authorization (oauth2) under node-webkit. There may well be fundamental problems with doing this that I'm just not aware of.

    I borrowed abit of code from thehen and flurry, as you see below. On running, a popup appears saying 'setApiKey' is undefined. Looking in the client.js library (which is minified), I can't see any 'setApiKey' method. Maybe client.js loads another external library? (I've got no idea really and hope someone can point me in the right direction.) Thanks.

    var s = document.createElement("script");

              s.src = "https://apis.google.com/js/client.js";

              s.async = true;

              document.getElementsByTagName("head")[0].appendChild(s);

              s.onload = function() {

        gapi.client.setApiKey('AIzaSyCtG9M0qrfx...SE6bcDRKAQoX5u5do');

                   self.gapi_ready = true;

              }

  • Ashley, yes you are right its my driver, which unfortunately is not supported any more by AMD!

    Is there any (easy) possibility for you to add software rendering option to C2 so it doesn't have to rely on the graphics card? My processor would definitely be fast enough.

  • BTW it only exists in a capx I created with win8 and open in win8.1. If I create a new file, the issue doesn't exist.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley it needs to be tested with windows 8.1!!

    I think thats the problem. Please take a look.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/108499873/TileBackgrdbug.capx

    Steps to reproduce:

    My project suddenly previewed tiled backgrounds incorrectly. I don't know why.

    1.

    2.

    3.

    Observed result:

    There's a big gap between each image.

    Expected result:

    There shouldn't be any gap

    Browsers affected:

    Chrome: yes

    Firefox:

    Internet Explorer:

    Operating system & service pack:

    windows 8.1 (!!!! maybe, I just updated)

    Construct 2 version:

       149

  • Place all your UI global objects in a family, then 'set Visible/Invisible'. Also use the family for 'set layer'.

  • It looks like the fix needs to be added to the package or installer. So it might be something that you need to do, not expect C2 to do for you.

    I guess at some point node-webkit will fix the issue by building it on the latest version of linux, but then it won't work on older versions.