Canapin's Forum Posts

  • Hi!

    I used R0J0hound's method on the mentionned topic and it works perfectly.

    My script :

    <img src="http://img844.imageshack.us/img844/8968/construct.png" border="0" />

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  • just use a "for each" loop, that should handle each instance separately, instead of having them all shoot at the same time.

    For Each Object "enemy":

    --Every "enemy2.firerate" Seconds: enemy2 - spawn bullet

    I tried :

    But it doesn't seem to work, none of my enemies2 are shooting (except the "original" one outside of my layout).

    I didn't try with UID picking, I think it's a little bit complicated for me at this time. I'm a true beginner :D

  • I'll try that, thanks a lot!

  • Greetings!

    I'm learning Construct by making a small shoot'em up.

    Actually, the game create 1 enemy every second for 6 seconds :

    I would like them to start shooting (for example 1 shoot every 1.2 seconds) when the are created.

    Actually, if there are 6 enemies at the same time on the screen, they all shoot at the same time.

    Any idea to change this ?