California's Forum Posts

  • 1.- The thing that's correct: the space is effectively narrower in the second example.

    2.- the thing that's incorrect: from a design point of view, this space is way bigger than a regular space.

    The recommendation: Make it even smaller,

    Why: looks unprofessional.

    I'd tweak it a little as a system wide default setting.

  • There is an action to set the width of individual characters to fix this very problem./QUOTE] damn, you're right, that's way too buried, sadly doesn't work on the editor.

  • maybe putting them in the middle will fix this?nope, already tried that, it stays the same.

  • --

  • *a crazy old bearded guy walks, alone, in the remains of an abandoned city, murmuring to himself "the origin point must be respected, the origin point must be respected"*

    his gets heard by no one

    ...

  • Link to .capx file (required!):

    same as this one:

    scirra.com/forum/spritefont-space-is-too-big-the-gap_topic69924.html

    Steps to reproduce:

    type something

    Observed result:

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_bugs/givespaceachance.png" border="0" />

    notice the kerning between "s" and other characters.

    Expected result:

    kerning is expected to be better.

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    win7

    Construct 2 version:

    r136

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/23009908/construct_bugs/givespaceachance.capx

    Steps to reproduce:

    1.-insert spritefont example sample

    2.-resize it to 256x512

    3.- put any text

    4. change tracking to -18

    Observed result:

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_bugs/givespaceachance.png" border="0" />

    spaces between words are way too big (the gap)

    Expected result:

    spaces measure less

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    win7

    Construct 2 version:

        r136

  • <img src="smileys/smiley29.gif" border="0" align="middle" />

  • > This is just lame <img src="smileys/smiley36.gif" border="0" align="middle">

    >

    > My Lerp Buttons:

    >

    > <img src="http://imageshack.us/a/img819/3166/mylonglerp.png" border="0">

    >

    > Buttons with your EaseTween:

    >

    > <img src="http://imageshack.us/a/img684/5782/tweenbuttonsftw.png" border="0">

    >

    > And Consider that my Version does not even apply any effects !

    Here are the lerp buttons I made without LiteTween. There's only 4 buttons!

    Demo

    Capx

    <img src="https://dl.dropboxusercontent.com/u/20299415/capx-forum/Pictures/lerp-button.png" border="0">

    Schoening you could simplify and tidy your code using functions, params, families and subevents:

    i.e.:

    UPsprite on click

    -- subEvent1: Is overlapping Top: functionSetCamera(param0 localVar CameraY 519, param1 lerpSide=1

    -- subEvent2: Is overlapping Bottom: functionSetCamera(param0 localVar CameraY 519, param1 lerpSide=1

    and in functionSetCamera:

    DownSprite setActive to False

    UPsprite setActive to False

    etc

    etc

    hope you get the idea.

  • Could you please summarize. I don't use beta's most of the time. the sample is in r135, i'm still lingering on 132.

    there ya go

    <img src="https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/litetween_size.png" border="0">

    https://dl.dropboxusercontent.com/u/23009908/construct_forum_uploads/litetween_size.png

  • jayderyu for repeat use a simple "system: every X seconds". Check the SizeTween .capx that lunarray posted in page 17.

  • 5- Profit !

    <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Any way to make it work for textboxes?

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  • Exactly, thanks!

  • Yes, creating a new animation or layer should select it for easier/faster naming.