call regenerate obstacle?
The code should be understandable.
The set animation speed can be done in the properties tab in image editor.
dropbox.com/scl/fi/f96odnz0pxz3bwm4b4o2y/Chigabooga_randominst.capx
dropbox.com/scl/fi/pz57dydasjdig3f6a01t2/HeroicSoftware_secret.capx
I don't quite understand. Maybe you can explain a little more?
Set your animation speed to 0.
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How about this?
You can add a global variable "tileDestroyed=0".
So when the tile is destroyed, set "tileDestroyed to 1"
So...
Condition:
-Player is outside layout
&&
-tileDestroyed = 1
Action:
-Go to layout
is that what you want?
local variable: maxValue=0
for each family instance
-set maxValue to max(maxValue,family.instanceVariable)
something like this.
find(str, texttofind) > -1
is it something like this?
dropbox.com/scl/fi/qc1tzg9l2deacd4a7or2h/audioryackov.png
On click button, if sound is playing then ignore, else play sound.
Check your (start button) collision polygon. It may be the collision polygon is too not on where you suppose to click.
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Other than the set AcornCount=0 comes before you * 100. The rest is correct.
You just have to update your GameScore.text every tick instead of on collision with AcornRewards.
Is this what you want?
Calculate the x,y distance of the image point of 1st sprite from its origin.
Set 1st sprite position to 2nd sprite imagepoint.
Offset by the x,y distance calculated.
Pin.
Double click on your sprite object which will pop up a image editor.
On the left side of the image editor select "set collision polygon", which is the last icon.
The blue box is the area that can be clicked.