C-7's Forum Posts

  • I enjoyed it quite a bit! Neat idea and neat game! Is there a way to win? (Maybe I just didn't get far enough)

  • Four days until the closed beta! I'm finishing up the content for it, so here's a shot of playing as female courier!

    <img src="http://www.adamprack.com/materials/chara7.png" border="0" />

    Let me know if you'd like in on the testing!

  • > WebStorage works offline, works on all platforms, and is permanent. It is *not* saved in the browser cache; it's permanent and immune to the user clearing their cache. (I don't know why everyone assumes it saves to the cache!)

    >

    > There's also good support for scirra.com/tutorials/526/how-to-make-savegames and the node-webkit plugin allows writing to disk when a desktop application.

    Thanks! Problem, though; I can't find the WebStorage object anywhere. I am on Construct 2 Free Edition Release 119. I am looking to buy Standard.

    P.S. With Standard, can I sell games that I create? Or is that only for Business releases?

    Right-click on your layout and add object, then select web storage. Now it will be available throughout your project. And yes, you can sell games with a standard license. If you exceed a certain threshold of revenue, you need to upgrade to business.

  • First, try to be patient.

    Second, I think posting a detailed description of what you want to do will help people be able to respond. I'm unfamiliar with Fragger, though I see its a browser game. Why not tell us what aspects or functionalities you want to accomplish? I have no idea what you want from your undetailed original post.

  • It repeats for me even after resetting dialogues after a little while of use. It doesn't matter what I'm doing--just playing with/adding events. Even on a blank project. I recall the buttons disappearing for the first time in ver 129 (possibly 128).

  • Link to .capx file (required!):

    Not relevant, only affects editor

    Steps to reproduce:

    1. Use C2 a lot (I presume)

    2. Add any event + action

    3. Open an action

    Observed result:

    <img src="http://www.adamprack.com/materials/c2nobuttons.jpg" border="0" />

    There are no buttons. ENTER and ESC still work, but nothing clickable.

    Expected result:

    Buttons present!

    Note: Resetting dialogues in the menu will correct it, but it's strange this could happen at all.

    Browsers affected:

    Chrome: n/a

    Firefox: n/a

    Internet Explorer: n/a

    Operating system & service pack:

    Windows 7 64 Professional SP1

    Construct 2 version:

    130

  • Looks awesome!!... All details and graphics are fantastics. Great job!

    Thank you a lot! The Way of Yiji is looking really great, too!

  • Haha this sounds kinda neat! I like it!

  • The most recent update keeps the ads in the correct place regardless of zoom or movement--I guess it really was the fullscreen thing. It jumps slightly, but that's fine for what it is.

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  • It's been nice having everything come together so well for my game, and the in-app payments work wonderfully!

    Might I request an expression that lets us know how many items are in a cart? This would help a lot with ui elements. Possibly even be able to run a loop through which items are in the cart like you can with successful payments. You can try to track it with in-game arrays and such, but the user has the ultimate option to remove items from cart once the cart is pulled up. And it doesn't send back to the game that it as been removed. This is no problem for identifying purchases, but is a little bit of an issue for having a ui that responds accurately to the cart.

  • There are a few issues plaguing visibility on the Your Creations forum. The first is that so few threads on each page, and I don't see an option to change that. This problem isn't so bad until you factor in that HALF of the first page is stickies. Do we really need a sticky for everything? If so, the amount of threads per page should be increased so the REST of the creations on here can get some viewers.

  • It's true C2 lacks a lot of freedom for modular elements and teamwork. Other than a small team where people make assets and provide them for a developer, it would be rather difficult to work as a team. But, on the flip side, it is much easier to make big progress as a single person or small team than in a lot of other tools.

    As far as finding a game to champion, I think multiple games is a better approach. I have full faith in Arima with lp, but it still may be a ways off until we really get to see it. I intend no selfishness, but I also would submit my own game, Courier, as an example of bigger things that C2 can do--particularly on the rpg front. There are some neat platformers already, and they'll only get better, but RPGs are lacking (for lots of good reasons!).

    At initial release, Courier won't be gigantic. It will be larger than any other rpg project I've seen in C2, and most non-rpgs, but that isn't the point. The point is to treat the web as a unique platform, so that means early + often, ever-evolving and expanding, and freely available. So where bridges are knocked out and landslides have blocked paths, those paths will open up over time (and over development) to creat an ever-expanding world. And being web-based means changes can be made to existing areas organically and automatically, too. NPCs might not always say the same things or even have the same quests, buildings can be built, businesses can open and close (or move), and none of this is difficult to do in C2. Users also don't have to worry about installing updates since it will be the latest version each time they play.

    It works now, the game has quite a lot of bigger systems, an inventory system (though admittedly much simpler than something like fallout), pleasing visuals, high-quality music, and is currently already larger than most C2 games and set to ever-expand. I say all this not to boast, but to explain that things like this are very doable in C2 and it handles them quite well. The ONLY problem I've had with C2 is it sometimes throws errors (or crashes) after previewing repeatedly. But Courier certainly seems to fit many of the qualities of a showcase for C2, and it isn't alone. I just have the benefit of releasing progressively, so it can be played sooner than a game targeting the end credits before release. Though I doubt I would ever have end credits... Just keep adding content even after the main story...

  • Thanks a ton, Dave (and my anonymous pm tester!). I'd love to get more people on board to give things a go so the game can have a good first impression when it goes live.

    As far as progress goes, I built a shop for players to buy in-game items (with in-game currency, though real-money microtransactions are also available). I also have the game over screen up and running. I'll go ahead and take this opportunity to explain how some items work in the game;

    There are 6 collectible items.

    Small potion, does some healing

    Large potion, more healing and can revive you upon death.

    Shield, temporary invincibility

    Crystal, used as a quest item, trading, and a few hidden uses that will come later

    Queen key, used to open major doors in the game, can be earned through quests or purchased from a shop

    Silver, in-game currency, is earned from making deliveries and through the storyline.

    All other items go into one of your 4 inventory slots. These are deliveries, though occasionally they are delivered to a location instead of a person. You begin the game with one storage slot available in your bag. The others can be earned in-game or bought with real money. You'll also be earning increase in maximum health. You begin the game with 5hp (stamps).

    Now you may wonder why there is health if this is not a battling rpg. Just like many games, the environment can cause damage and in Courier, it will be a big opponent. This shifts the gameplay to that of avoiding things and solving puzzles and removes the need for grinding for experience.

    Things are going on-track for the May 24th closed beta. Once that beta has reached a sufficient point, the game will be open for playing completely free, though you are able to use real money for conveniences or help.

    I hope you might be willing to share the game with your friends once it is out. I really believe it can become a strong showcase for what C2 can do.

  • Use anglelerp(a, b, x) instead for angles.

    Edit - got ninja'd

  • Either a rectangle, a shader (would be more performance-demanding), or create a layer with transparency and a background color set. You would need to set transparent to No and then adjust the opacity. It may be neat to apply a shader to that layer, too.