Bustercube's Forum Posts

  • It's still under construction, but most of the mechanics are done(Pretty easy considering construct does most of it) as for a time frame, I still need things developed (Music, and Art) I have an excellent SFX/Music guy working on the project and I'm 85% sure I have an excellent Artist coming on soon. I offerd them 10% each of the games return(Royalties) I think it may take a few months to get it done, and get all the reasources together and implimented. Just a question do you program in any languages like C#,C++, or VB? or do you know anyone really good at Flash programing?

  • The reason I ask is on their site "Steamworks" they ask you to send them a demo of your game and if they choose it to be on Steam they send you their SDK (Anti-piracy, other tools) so how would I incorperate that sdk into a construct program if I don't have access to the source code?

  • I'll do it.

  • Wow, thanks Pixel. It's clutered because I have no idea how to use Construct effectivly XD I'm still a real newb to this system.

  • Yeah, you'd be much better off trying for a publishing deal, but even then it won't be like your game will be sitting on shelves next to the latest and greatest.

    The best goal in my opinion, is to try and get your game on a platform like steam.

    But wouldn't Valve want the source code to? like you said earlier "Almost no company will take a game made with a tool like Construct, I am sorry to say. At least, no professional studio not run by former hobbyists. They would want the source, which in this case would be the cap" so wouldn't that be the same thing?

  • I used TimeDelta like you guys suggested. I'm having new problems now, When selecting blocks and moving them sometimes they will float. I think it's the collisions, they only float when another block is on top of them.

    .cap file

    http://www.mediafire.com/?mmyzmmnvnfi

  • Ok thank you both for the help, and I'll go look up Timedelta.

  • Hey nowon, can you tell me what this event is in your cap file?

    <img src="http://i925.photobucket.com/albums/ad99/Bustercube/whatsit.png">

    This is what my cap file events look like

    <img src="http://i925.photobucket.com/albums/ad99/Bustercube/whatigot.png">

    Thanks in advance.

  • Wow, thanks guys for the help.

    nowon, Thanks I'll have to look over that cap in the morning, from what I've seen it loos awsome.

    PixelRebirth, I don't know if I should use an unstable version if I'm not one of the engineers working on this project.

  • Thanks for the help, I couldn't open the cap file it gives me a out of memory error.

  • lol, I knew someone would say that. I don't want to use the Physics behaivour because it interacts awkwerd with other objects, and I only want objects to fall down untill they hit another object and stack on it (Like Tetris). Sorry, Thanks for your reply though.

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  • I'm a newb to this, but from what I understand when you set up a Wiimote to run on a PC it acts like a mouse, so I would think it sends information to the driver and converts that into mouse function. But this is just a guess as I haven't done much research on it.

    So the programs you need would be a Wiimote Driver. You need a sensor bar also you can make one or buy a wireless one online, and to program it into construct I would assume all you need to do is add the "Keyboard and Mouse" behaivour, find out what buttons on the wiimote equal what mouse buttons, and put in the mouse button down/click events.

    Again this is just an assumption, so if I'm wrong sorry.

    EDIT: I feel like an idiot, Did you mean you want your game to use motion control? if so then what I said won't help, sorry. Somewhere on these boards i saw a thread about a Wiimote plugin maybe if you search "Wiimote" you will find it.

  • Hello everyone. First I would like to say how awsome Construct is, and how thankful I am for all of you guys for creating it. Ok on to my question I'm makeing a simple game and I'm having a problem.

    I can't figure out how to make objects fall and stack up. Example: I click a block and drag it to the top of the screen, once I release it should fall down untill it hits another object. I tried to find an if statment in the events but I havent found one.

    Simple Idea in psudeocode (Sort of)

    Start

    IF "Block1" NOT collision = true

    Block1.z = -1

    ENDIF

    I don't know if that makes sense to you or not, but if you don't understand I'll try to explain more.