BurningWood's Forum Posts

  • TonyW I gave the vid a like and a comment. Thanks, I'll take a look at it later.

    Nagval333 I'm only on text based arrays at the moment. The video helped me realize what I can do with them eventually hopefully. I didn't ask him for a tut, but if you leave a comment or respond on his twitter he may reply. I got a response from him with a week, but I didn't ask any array questions.

  • TonyW I gave the vid a like and a comment. Thanks, I'll take a look at it later.

    Nagval333 I'm only on text based arrays at the moment. The video helped me realize what I can do with them eventually hopefully. I didn't ask him for a tut, but if you leave a comment or respond on his twitter he may reply. I got a response from him with a week, but I didn't ask any array questions.

  • The in Construct2 way which would be easy in the sense you wouldn't need an array would be to--

    Use groups--

    Have global variables. Random1=0 R2=0 R3=0 (more if you need them)

    In those groups--

    Map out set of square sprites equally to a tile set or map.

    S1, S2, S3, etc.

    Then Load a tile map as a sprite sheet.

    Pick Spawn Object--

    When the player does something, this will add to the Global Variables. The Global Variables will effect the Spawn Sprites (s1,s2, etc). This should create random dungeons.

    Also note-- you can set the collisions on the tile map sprite set.

    In your event sheet. Set the conditions for each spawn point--

    Examples

    If R1<2 R2=4 R3>12, then load SpriteBackground to S3 at animation 43

    If R1=10 R2=50 R3>40, then load SpriteBackground to S3 at animation 23

    You can find a free tile set here, but give credit to whose you use--

    http://opengameart.org/

    This will also take hours to a day depending on how many tiles and how larger you map will be. The bigger the map, the more time.

    I know because since I'm learning arrays, I've developed this method as an alternative for a game jam. I've gotten better at groups, but after this jam going to study arrays more.

    I have only three Spawn Sprites and three Graphics. I would suggest making larger interchangeable set pieces and less of a Zelda with this method.

    Cheers

  • Well the easiest way I found was making an Array, but the hard part is learning how to use an Array :/

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  • What type of art style are you going with? Vector? Pixel? or Other?

  • Hey everyone, I figured it would be good to put Game Jams in this forum for people looking to work together. I post Jams I'm working on and hopefully find people to with or help others find peep to work with. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here's the current Mini Ludam Dare I'm working on.

    https://www.youtube.com/watch?t=1&v=MPOsUSioKiU

    And here are some games on #Steam from the contest.

    http://store.steampowered.com/curator/5 ... udum-Dare/

    --

    What about Ludam Dare?

    I'm looking for Game Jam (Friends) Buddies to work on game jams. I found. I couldn't finish for the underground jam since I had only 2 weeks and a full time job. It's hard to be both the artist and dev alone. It would be nice to split the roles or share the work load as I'm an artist and C2 user as well.

    I'm interested in Ludam Dare and MininLD because projects and teams actually go from there to New Grounds or sell the game on steam.

    I'm working on MiniLD 62 right now as it's from 9-19 to 9-27. If you would like, I want to work with a group for Ludam Dare Dec 11-14th 2015

    http://ludumdare.com/compo/

    This is my proposed "game plan" (pun intended)--

    1) Whatever game we make, we have to come up with the idea together. Thus, the game is a fair 50/50, 3 way, or 4 way, split upfront, and we can share our ideas freely.

    2) We'll have 48 hours to make the game, once we come up with the idea we assign tasks to do and update each other online.

    3) After the competition, we refine and edit more the next week or weekend.

    4) We post the game on Kongregate, New Grounds, and Scirra Arcade.

    5) Let's look at feedback and consider editing or putting the game on Steam.

    Or, reflect on what we learned, and consider getting ready for the next jam.

    What do you think?

  • What about Ludam Dare?

    I'm looking for Game Jam (Friends) Buddies to work on game jams. I found myself in a similar boat. I couldn't finish for the jam since I had only 2 weeks and a full time job. It's hard to be both the artist and dev alone. It would be nice to split the roles or share the work load as I'm an artist and C2 user as well.

    I'm interested in Ludam Dare and MininLD because projects and teams actually go from there to Steam and New Grounds.

    I'm working on MiniLD 62 right now as it's from 9-19 to 9-27. If you would like, I want to work with a group for Ludam Dare Dec 11-14th

    http://ludumdare.com/compo/

    This is my proposed game plan--

    1) Whatever game we make, we have to come up with the idea together. Thus the game is a fair 50/50 split upfront, and we can share our ideas freely.

    2) We'll have 48 hours to make the game, once we come up with the idea we assign task to do and update each other online.

    3) After the competition, we refine and edit more.

    4) We post the game on Kongregate, New Grounds, and Scirra Arcade.

    5) Let's look at feedback and consider editing or putting the game on Steam.

    What do you think?

    Oh, and we can make cool mini documentaries to show our process.

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  • mercy thanks. I found out that "r213 beta" causes the minifier to not work on export. I had to download "r212" to export the game. There will probably be a fix the next update.

  • Aphrodite Thanks for clearing that up. After the whole UNITY not working on the web on Chrome, I was afraid something like this may happen to C2.

  • and fldr figured it out, my games live, thanks.

  • Thanks for checking--

    Also, I'm re-downloading r212-2 from the Scirra. How did you revert the file? And did you open it in r212-2?

    fldr

    I found this <saved-with-version>21300</saved-with-version> what's the next step?

  • Thanks for confirming. Yeah I found someone else had this issue--

  • Sigh, yeah, I downloaded it as I was finishing my game for the underground jam-- well doesn't look like the game is loading :/

    Tell if you can play my game plz--

    https://www.scirra.com/arcade/undergrou ... tters-2351

    I also found this great news about Chrome and no longer supporting

    Java

    https://java.com/en/download/faq/chrome.xml

  • Error or not: Can you play my game?

    I loaded my game, but I can't see it or play it? No one has left comments or ratings.

    https://www.scirra.com/arcade/underground-jam/letters-2351

    I exported as a Scirra Aracde file, but not sure what could have gone wrong. The screen size was set at 800,500 and the file size was under the limit. Any suggestions?

  • Well kind of scary. I uploaded my game, but I can't see it loading :/ There are players who have played it, so I guess it's playable even if I can't see it, right?