Brookesy's Forum Posts

  • The end of the game is broken up into three acts.

    Act one is a chase, mirroring the rest of the game, the difference is that it is a chase downward.

    Light at the end of the journey

    Gosh Darn It!

    This is probably the most horrific creature in the game; Ygsmyre, Keeper of the God Blood. Exoder and him have some history.

    Quickly breaking these blocks while trying to outrun Ygsmyre is the big challenge here. If he catches up you're toast. You've also lost both staff and orb so you have no means of attack (or deflecting) but that won't mean much in this first act, outside of a few straggler enemies near the end of the chase. But wait! Certain blocks contain the minds of those who have fallen into the Adit, if you spot them and break the right blocks they will delay Ygsmyre's descent!

    Alas, cornered.

    All that progress, all that hard work, only to be smacked back down to the bottom.

    Up next, Act two, Exoder strikes back!...sort of.

  • If you've played the demo or followed the Dev Log you know that one of the key gimmicks of the game is that you are constantly being chased through each level by this mass of noise.

    It looked like this.

    Well I've fixed it up a bit and made it reflect something closer to what I originally had in mind, it also has a thematic relationship with the 6th boss so the black and white effect carries that motif.

    This is what it looks like now.

    And what it looks like to be "eaten".

  • Boss Seven

    So, this is the final boss... before the final boss.

    It calls back to the previous Bosses and mimics their attacks, with a few twists.

    It's a tough fight and a bit of an endurance run, but fun fact, there's a way to skip the Boss entirely!

    In level seven there are 9 glowing flies (Lumen flies) hidden around the stage, each one you collect will take off a peg of health from the boss before the fight even starts. What happens if you collect all nine? Welp.

    Boss is donzo

    Now, onto the crescendo.

  • Level Seven gifs with assets in place.

    Metroid elevator

  • Level Seven, the final Level! Well, the final "proper" level. The final Boss is planned to be a pretty big extravaganza with multiple stages in different places which will effectively be its own level.

    The first unique thing about level seven that you'll notice is that the FOV is much smaller, giving the level a more cramped, claustrophobic feel. Its a level filled with dead-ends, tunnels, bugs that grab onto you and stifle your jumping and secrets...secrets which will tie into the second final Boss at the end of the level.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Boss 6

    And onward, to the final level.

  • A more complete look at the more refined version of level 6.

    This level is turning out really fun, the extra space hides lots of hidden paths and maybe a secret or two.

  • Some Level 6 gifs. The Second to last Level!

    This level has a couple of gimmicks. First, it is another auto scrolling level, however it has much more vertical space, unlike the other levels which were only as tall as the screen itself. Also if you fall to the most bottom part of the level you will warp to the top and vice versa.

    There are also portals which you can utilize to warp to specific spots, but don't warp until you see the warp spot otherwise you might warp off screen, to your death.

    Second, the scroll speed is much faster than the other levels, there's even an enemy which if collided with will cause the screen to scroll even faster and anything short of a game over won't reset it.

    Obviously the enemies are still just collisions.

  • What does every good action game need? A rival fight!

    Boss number five is just that! The Boss doesn't exactly have a 1:1 move set parity with the player, but it's a pretty fun fight anyway with some gravity funsies thrown in for good measure.

  • A better, more complete look at level 5 and its gravity shenanigans.

  • Level 5 enemies (most of them).

    Cherico

    Indeed, Gamepad is definitely a must : )

  • WIP Level 5 gifs

    Level 5 is kind of a mess of things.

    There is a darkness/light mechanic, gravity shifting, moving long platforms and turning gear platforms. Also some interesting new enemies.