broknecho's Forum Posts

  • As far as I'm aware, you can't spin off another window control.

    You could make the window size super wide that would span over multiple monitors but that would probably be ugly.

    Other way would be to use the multiplayer functions to have a second client join the game as your score keeping window. Little more complicated but would be able to create the effect you're looking for. NWjs for some reason can't spin up a second instance at the moment but you could do it with two browser windows along with the multiplayer.

  • Sorry about that SteveKane! I thought you were more just looking for the pseudo code or math to do it.

    alextro 's capx works good! Here's a screenshot of their solution on the the math there:

    That capx creates that green sprite on a multiple of 50 in the X axis along the top of the screen, Guitar hero-esque

  • Please search forums before posting. I see 93 postings for "spawn specific from family"

    There is no way to specifically spawn a specific family member but that is not what they are designed for.

    This plugin can do what you need:

  • Something like this?

    1- Divide your height by your desired width: 300 / 50 = 6

    2- floor(random(6)) = your random location

    3- your Y value = 50 * random from step 2

    Example:

    300 / 50 = 6

    floor(random(6)) = 2

    50 * 2 = 100 <--- Answer

    Have fun!

  • Ok! Thanks Vallar for clarifying that.

    seawall This does what has been described:

    EDIT: Added comments

  • Try this:

    I'm not clear on what flag is supposed to be set where but you can change that condition to your likings.

    EDIT:

    You're actually just having issues with colliding with the same object. See this post's example capx. Construct is not very limiting at all but it does take some time to get used to how the picker works:

    https://www.scirra.com/forum/collision-between-instances-of-the-same-object_p686645?#p686645

    Good Luck!

  • Hey ChrisFagan! This is definitely possible but be warned that Multiplayer games are quite a bit more work. You can easily double your workload and headaches as a long more variables come into play. Doubled again if you're going for multiple platforms.

    With the https://www.scirra.com/manual/174/multiplayer plugin, you can setup the clients to connect to each other. Given your scenario, you can setup a layout with multiple layers: One layer that will hide everything in the level, a Second layer where all the level information is shown. Then with your clients, if you are Player 1, you hide the information layer and show the hidden layer. Then with Player 2, you can do the opposite and hide the hidden layer and show the information layer. Showing and hiding layers can achieve your effect based on what player you are.

    You don't actually have to be in the same layout on each client when using the Multiplayer plugin as long as you don't do any of the automatic movement syncing. Using the messaging system is probably good for your example.

    With a single project, you would have to let one client choose to be the host but then have the tablet just choose "JOIN GAME" or something like that and you could direct it to a different layout based on it's platform.

    In regards of the cross platform, this is very well suited for that. One client could be on a computer (NWjs) and the other on a tablet(android/iOS).

    That is a very quick example but it's definitely possibly. This is a huge topic though so it's hard to give concrete examples.

  • You can use the Browser plugin to access the console of your browser or NWjs window: https://www.scirra.com/manual/110/browser

    Browser.Log is the action you're looking for.

  • Thanks zatyka for putting this together! Your crawler got my game Minko!

  • Thanks for making this list! Nice to have these posts with everyone in it!

    Results are now in too! I managed to get into the Top #100 of the JAM this time:

      Coolness 78% #11 Innovation(Jam) 4.29 #15 Mood(Jam) 4.29 #47 Overall(Jam) 3.98 #72 Fun(Jam) 3.84 #133 Theme(Jam) 3.91 #465 Humor(Jam) 2.97

    http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45690

    Great job to everyone who entered! Pretty awesome seeing the talent!

  • Haha nice idea! Graphics look great!

    Just a quick note, your game link above has an escaped "&" in it so it's an invalid link

    Great job on your entry!

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  • So the theme this time was: An Unconventional Weapon.

    My entry has you navigate a level avoiding anything harmful. Easiest way to do that is close your eyes....but this makes navigating the level harder

    http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45690

    Direct Link to the itch.io page: http://broknecho.itch.io/safer-in-the-dark

  • I managed to sneak in the top 100 as well at #85:

    [attachment=0:17wx5d5o][/attachment:17wx5d5o]

    http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45690

    Congrats to everyone!

  • Here's another Jam game I did over the LD weekend: Clickity Click http://ludumdare.com/compo/ludum-dare-3 ... &uid=45690

    [attachment=0:2kq5teib]CC_Screenshot3a_small.png[/attachment:2kq5teib]

    Great job everyone!

  • Hey Everyone!

    My LD31 Entire game on one screen entry. It's a good way to test your mouse out

    http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45690

    [attachment=0:hr7owpsh][/attachment:hr7owpsh]