brent_hamel's Forum Posts

  • I only ask because I have no idea what those things ACTUALLY are or how to use them lol, that's all

  • Question, in a side scrolling platformer, is there anyway to take advantage of bump mapping and pixel shading and all the fun texture stuff that 3d games use so well?

  • thanks, I'm still tweaking things like speeds and whatnot. I'm just not quite sure what to work on at this point, maybe getting all the different kinds of enemies I want. Or perhaps the levelling and rpg elements I want. Ideally I'd like a Diablo II style levelling system and ability trees, but in castlevania style gameplay. I'm sure I'm in way over my head lol, I know I know, start small.

  • and after putting the computer to sleep and moving to the internet cafe next to where I work, it works just like it did last night, the physics blocks behave, and there's no slow down, I REALLY don't get it lol

  • I'm using 0.99.62

    so last night when I posted the cap, I found everything working fine, yet now this morning, it seems to be quite glitchy, I haven't experienced anything you mentioned Deadeye, but I did notice that the breakwall blocks seems to be made of superball rubber, where last night they just sat fairly nicely where I put them, this morning they squash each other and send each other flying on startup, and I have these white skeleton blocks, that I can't place in the water, they'll be destroyed on startup if I do.

    I can place them above the water and they'll appear in it perfectly, but I can't place them in it in the layout. so confusing. It also seems to suffer from the odd slowdown this morning, which I don't get at all as it was never a problem before. Here's an exe of it, hopefully it'll run. Sigh, just when I thought I was making some progress lol

    http://dl.dropbox.com/u/4075855/Brent%27s%20Platform%20Engine%20Enemy%20Test.exe

  • So I've been fiddling around, and this is what I'm up to now, any thoughts?

    http://dl.dropbox.com/u/4075855/Brent%27s%20Platform%20Engine%20Enemy%20Test.cap

  • You guys are all a ridiculous amount of help. Thanks muchly.

  • http://dl.dropbox.com/u/4075855/Brent%27s%20Platform%20Engine%20Rainmaker.cap

    Here's the cap

  • Here's a question (sick of me asking yet lol) is there a way to preload a soundclip into the engine without having to call it from it's directory every time?

  • I've sort of got it

    Rain: Set X to Rainmaker.left + Random(Rainmaker.Width)

    that get it's falling randomly along the rainmakers width, but I still have a constant stream falling from the image point, any ideas?

    I suppose I could always put the rainmaker below the layout and simply set the rain's x to 0, that just seems like the wrong answer though

  • Ok, so I've got

    Every 10 Ticks - Rainmaker spawns Rain

    - Rain Set X to random(rainmaker.width)

    and the result is that the rain falls straight down from the image point of the rainmaker object, but then it also falls randomly between X0 and X(rainmaker.width) when I need it to fall randomly along the width of wherever I've placed the rainmaker object

  • Awesome, thanks for the help.

  • So I've made an object "rainmaker" to spawn objects "rain" but I'm not sure to to get it to spawn then at random point along it's width, all I can seem to manage is to get the rain to spot from the rainmakers image point, any ideas?

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  • Thanks, I'll definitely try that and see what I can come up with

  • Might there be a chance that those features could be added to the particle plugin in the future, they'd be super useful, at least I think they would be