braingame's Forum Posts

  • cute ... works fine for me, thanks for sharing the link to this classic game jewel

  • so he turned

  • Guys, this is an english forum. We're required to write in english. In the past it was acepted to write the text in both languages (in this case german plus its english translation), so that non-german could follow. So, if you want to avoid a warning, which I'm sure will follow soon, if this thread keeps being in german, you should better write bilingual.

    Yes, I know, the discussion here is completely harmless. But someone who doesn't speak german, can't know it.

    uuups, sorry - my last comment was:

    The only german forum I run accros was http://construct-games.de/index.php?page=Portal.

    Seems not to be highly frequented ... but why looking for an alternativ because the support and the community here is really great.

  • Cool, das hier ja scheinbar doch ein paar Germanen rumschwirren.^^

    meine eigentliche Frage ist, ob es eigtl eine deutsche Community/FacebookGruppe oder was auch immer gibt. Ich habe mal gesucht, aber bin nur auf ein sehr inaktives Forum gestoßen.

    Das einzige was mir mal über den Weg lief war http://construct-games.de/index.php?page=Portal

    Scheint aber nicht sehr frequentiert zu sein ... aber wozu auch, die Unterstützung und Community hier ist doch super.

  • Auf der Seite https://www.scirra.com/forum/memberlist.php?first_char=&start=41475 kommt einer aus Germany

  • It's a valid question, to avoid death you should update regually.

    uh, update to avoid death ... sorry, but I can't understand what you are talking about

  • this special 1,000,000 downloads competition is a really good idea

  • It's not a "bug".

    Even a child can understand that's a typo.

    Agreed - at least a native speaker child

    I just wasn't shure and only wanted to help to correct a typo in this most helpful and well-edited C2 manual ...

  • under old fashioned

  • Force of nature

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  • I remember ... those were the glory days of the C64 ... I never was an owner of this kind of "power engine" because it was to expensive, so had to borrow one

    While I'm writing these lines I feel tears in my eyes ...

  • and boisterous wind

  • ... my native language is german.

    Like philx I also can understand almost everything written in english. For translations I use dict.cc, dict.leo.org and sometimes linguee.de

  • I played with the code and tried a few things.

    Your built-in slow down mechanism is very usefull for testing - thanks for sharing

    Looks like your code works as a really good count down timer regardless of the resulting FPS.

    I wasn't aware of the big difference between "wallclocktime" and "time" for setting the variable gvStartTime.

    If "time" is used instead of "wallclocktime" the count down time differs badly from the real world time.

    After reading several posts regarding time/timer topics I still don't no how to use "timescale" in a usefull way.

    Can you give me an example or explanation?

  • You don't have to defend yourself, you helped me with the original problem (the formatting)

    The time delta / delay is more a kind of sideshow, but I'd be glad to get this problem solved.

    Tomorrow I'll give your new capx a try ...