boredbash's Forum Posts

  • Hi guys,

    I am getting some weird results with instances of sprites.

    In my CAPX The player can be moved to a new location by dragging and dropping his blue touch-circle.

    Once the blue touch-circle is dropped the players yellow destination circle is set there and the player is made to move to it.

    Once the yellow circle overlaps the player we know he has arrived at his destination and the player movement is stopped. Every tick the yellow circle is being checked to see if it is overlapping the player if not then the player is made to the yellow circle until he is.

    My problem is sometimes when I have a player moving to his yellow destination circle and I start moving another player that previous player will sometimes follow the newest players yellow circle as well or I get other weird difficult to explain movement. Is it the way I am selecting instances... Any help here would be greatly appreciated.

    <img src="https://dl.dropbox.com/u/93923432/Untitled.png" border="0">

    Moving Players CAPX

  • Hi Ashley,

    After alot of trial and error I managed to get it working but I needed to add a wait action before performing the flip.

    I'm not sure why this is happening. I've included the capx on dropbox.

    When the capx runs initially it will show the problem with flipping only once.

    I have disabled the wait commands on the event sheet but when they are active the flipping seems to work perfectly.Baby Wall CAPX

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi guys,

    I have sprites that bounce horizontally between 2 walls and mirror to the direction they are supposed to be facing(its a baby crawling in one direction). The problem is they also flip vertically when I use the bullet behaviour. Is there any way to prevent this. I used a pick all instances and make "not flipped" but that doesnt work.