bodzio stawski's Forum Posts

  • <img src="http://3.bp.blogspot.com/-rUgK402wh7o/UD6KRw0O6SI/AAAAAAAAAGw/eNkDWt0dBcI/s1600/Cover4.bmp" border="0">

    Cubes'n Blocks is a game similar to the classic Arkanoid. As you may recall in that game, the ball we had to bounce the ball off a tiny platform, which then destroys blocks, often giving some power-ups for us. In CnB, they are blocks, there is a ball, bonuses, and of course - a platform. But it isn't so common platform. Not just blocks, but some parts of platform can also be destroyed! The main feature of the platform is the so-called B]bit-by-bit platform destroying system. Ball bouncing off our platform may cause more or less damage, depending on how we set the position of our platform relative to the ball's position at the time (soon, you will know that the most effective to bounce the ball is using the platform corners). In our hard situation will help us many kinds of bonuses, as ball's slowdown, superbareer, Slayer, increase of the platform's strenght, and others. Perhaps our "fight for survival" will turn into a fight for the score, which, as it will turn out in the summary of the game, will be affected by many factors.

    I remain I wish you a nice game - maybe you'll like it. ;]

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  • Hi everyone :-]

    I'm Chris/aka bodzio_stawski. I am interested in making games about five years ago. Mabye the first tentative plans for creating games I had earlier, but only later, thanks to the buying of a simple tool for creating games, I could begin to realize my dreams. But my creative process had been very chaotic. Planning the unrealistic, very hard (to realise) projects, each of which remained unfinished and displaced by the new ideas. My ambitions was gradually decreased, and the motivation to create was, unfortunately, less and less, but I still didn't part with game making. I met Construct, ever since the first mention of its formation appeared on the Internet. I remember they were the negative opinions in my country about this program - has been speculated that this program is very unstable and has no future, and that will never beat the commercial products (remember that in this time there weren't two versions: free Construct Classic and Construct 2; there was only one - free Construct beta). I tell you the truth, I do not even figured out when Construct defeated all rivals and became the best. I would like to associate my future with this software, and in the future may also get Construct 2, if my finances permit :)

    Thanks to this hobby, I was able to become acquainted a little with indie games creating and 2D games generally, and do <a little?> progress in creating graphics.

    Greetings to all, and all of you must know that I am wholeheartedly with your independent works, because it drives the "real art", free for a commercialism.

    Cheers! :)

  • Yes, it was precisely this problem, about which I wrote at the very beginning, and that I solved it later, and I forgot to mention about it ...

    I do not know how about you, but in my game it appeared when sound was playing by setting this system event:

    <img src="http://i725.photobucket.com/albums/ww251/bodziostawski/system.jpg" border="0" />

    So, as the normal system event worked bad, I decided to use an object "XAudio2". I set the action:

    On collision between <object> and <another object> (because I wanted to hear sound in such a situation)

    ===>             1)XAudio2: Load file "abc.wav" to channel 1 (no loop)

    2)XAudio2: play channel 1

    And that's all. In my game it works fine. :)

    PS: wybacz, ze po angielsku, ale moze to innym tez sie przydac :)

  • You're right! Once I inserted an object MOD (MOD is a specific audio format), because I wanted to see if many recurring sound problems depend on the sound format (and I forgot to remove it later). But as the one MOD file can make that the game is unresponsive... :)

    As my sound problems have been solved, .I can close this topic. So great thanks for Elyzius and shadowlord!!!

  • I'm terribly sorry for this, I didn't write about fixing of the first issue - I managed to solve this, and the sentence "There are more problems than I thought" is attached just to this error with "GameOver" sound, which you rightly have found.

    You're right, "trigger once" condition solve the problem with playing sound, so thanks :)

    But unfortunately, the game after losing the ball still stops responding. So it's not the end of the problem :(

    ---

    Thanks, the "bit by bit" destroying is conceived to be a key feature of this game :-)

  • OK

    sendspace.pl/file/a9f35ac1e378a82c2224d5b

    (click on "pobierz")

    PS: There are more problems than I thought. Just check it :)

    <img src="smileys/smiley20.gif" border="0" align="middle" /> Polak :)

  • Hello

    I have a problem:

    I make a game, and everything is OK... until I insert a sound. When I set sound related with (for example:) "collision between object 1 and object 2", When this event should take place, now the game is stuttering (game is stopped during 0.5-1 second <screen is frozen> and then plays again. I understand that's a kind of a burden for the whole game, when the sound is playing. But I cannot build the game without sound - it must be some way to solve this problem. Perhaps this question has already been raised, but unfortunately I didn't find anything on the forum.

    I will be grateful for any advice given to me.

    Sincere greetings

    Chris/bodzio_stawski

  • I agree completely, the graphics are extremely good! If I could make a suggestion, maybe assigning the space key to the jumping makes gameplay a little bit uncomfortable, but this is just a detail. The game is likely to be a sensation :)

  • Dark, gray climate is definitely the strong point of your game. Interacting possibilities of a main character made me happy at once :) There are some things that you can correct (maybe graphics to make 100% pretty), but it is within your capabilities. Good wprk :]

  • Yeah, it's a popular problem. I know many people (I myself am such a person) who are making a game and reject it for some reason. Sometimes we also abandon the incomplete project and immediately get down to another game, and then we are going from the second project to the next, until it all will be abandoned and incomplete. In your case there is nothing to worry about that your project is bad, because it isn't - it is a really great game. Unless you do not like your project, because you are simply bored with it - the creation of the game must give a fun for you, so there is no point to coerce to it.

    And to the abandoned project you can always go back :]

  • Why did you abandon this game? This game has great potential in itself, has great graphics and I played very well on it. Many developers are dreaming of such a project like this. ;]

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  • "The Matrix is everywhere. It is all around us. Even now, in this website" :D

    Good work! Cool effect, which can reasonably use. Waiting for a next work! :)

  • No, this is not the work of noob :)And I think we all will be waiting for your first game, which certainly surprise us :)

  • Fantastic!

    Give me links for your games, if you maked games just as brilliant as this tutorial :)