BlazerGlazer's Forum Posts

  • Hi guys

    I was trying a make a smooth collision. What i mean is when main object hits an enemy he has to be knocked back but slowly. I tried oncollisionwithobject and move forward by giving it minus value so it comes back but it is not smooth it is just immediately doing this. How can i make it smoother ??

  • GeometriX wohoooo thank you sooo much.

  • Guys good morning,

    In my game layout1 works perfectly and after certain conditions it jumps layout2. However, in layout2 nothing works :/ I ıncluded eventsheets but i don't get why layout2 doing nothing. Can you give some suggestions ??

  • Hi guys, i managed to make a object that follows my main object with pathfindg behavior. However it is chasing my main object too slow. It is always going main objects last location. How can i make my enemy object calculate main objects location properly and if it is possible calculate main objects trajectory and try to cut his way.

  • Ohh i think i understand now you are suggesting that i pin invisible objects around my main character and check if these objects get hit. Brilliant solution thank you very much

  • You could pin different hit detectors around your main object and then check when something hits that hit detector. You can turn the hit detector invisible.

    Ohh i did not know that there are hit detectors Can you tell me where can i find them and how can i add them to my object i looked for them but could not find :/

  • Guys i wonder if i can detect if objects hit my main object from back side, front or sides ? Is there a method to understand if an object hit you from your back ?

  • Guys hi,

    I have been looking for a site for buy/sell 2D game assets but cannot find big and detailed like turbosquid.

    Do you know a good site for buying and selling 2D game characters, textures, buildings etc.

  • Thanks a lot

  • How can i improve that animation can you give me some tips? I am using inkskape to draw characters and making animations i am suffering this origin point thing in all my games...

  • Thanks a lot bro.

  • dropbox.com/s/zhykx5ibmjokmo1/knight-game.capx

    there is nothing much only testing mechanics just started to making this:)

    I think thats because i used too much triggers LittleStain

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  • Guys hi,

    In my game while player is moving it uses walk animation. When player left clicks character have to stop and attack toward the mouse with attack animation. However, if moving is not finished and walk animation is not finished when player left click character stucks and cannot move again, he is not attacking either he is just keep playing walking animation and cannot move.

    How can i solve this problem it is like kind of a bug it is really annoying.

    Is it possible interrupt animations without getting these kind of problems.

    Thanks for your help.

  • Thanks a lot man it worked well :)

  • Yeah. When player is in axe animation if enemy hits axe he is got to take damage.

    I want enemy to take damage if hits axe not player is it possible ?