You'd have to keep track of which meteor was jumped to last and then play the sound if the value changes. For example, store the UID in a global (LastUID):
if( meteor.UID <> LastUID)
-> set LastUID = meteor.UID
->Play sound
int(random(0,8))*10
You were multiplying by 10 twice. This will give 0 to 70, with possible duplicates.
Similar idea here:
Set Direction to directions.At(BHTSmartRandom.Next)
You're best chance at help is to post what you have.
No. You have to store them in some way. You'd have to provide more details for some suggestions.
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You are adding an Action. You need to add an Event. Then it's under the Collisions section.
"Trigger once" will work in this case.
They are not the same RGB values. On the left it's 67:156:222, on the right 29:160:255.
Have a look at this:
http://www.blackhornettechnologies.com/Construct2Stuff/FunctionTypeWriter_BHT.capx
You can't bury Waits in a function. The function puts all those Waits to the side and immediately returns, so your parameters are gone by the time the code runs. Use a Timer.
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