Anti-aliasing is a rather convoluted thing on Windows. It?s actually implemented based on the screen you are using, and your system settings, so really doesn't apply once you've captured the bits, and depends on your own settings (the person creating the font). After spending a week trying to understand anti-aliasing on the new framework (WPF) I just gave up as I could not get consistent results. (There?s also contention about it having a bug regarding anti-aliasing). It doesn't actually translate anyway as outline fonts aren't fonts anymore, but fonts converted to geometry, which is then converted to a bitmap, so (font) anti-aliasing essentially doesn't apply. I've implemented everything with maximum smoothness, so unless someone really wants aliased fonts, I don?t plan to do any more work on this (unless someone can point out an obvious flaw in this implementation). You can always use the older version if it?s more appropriate to do so.