LiteTween
The manual warns you to use Selected___At:
ListMultiSelect.capx
That tutorial is out of date. Use the new Timer behaviour.
TimerExample.capx
ShipExample_30_destroy.capx
Touch an enemy ship to test.
System:For would be the equivalent.
ShipExample_30.capx
(Simpler to do, in some aspects).
You should do some more tutorials on picking.
I've simplified some things. You can copy the same object, you just need to identify which one does what when something needs to be different from the others.
ShipExample.capx
I'm not a Platform expert. If you have any other issues, just be specific on what the problem is. I thought your issue was with the animation running still when you landed from a jump, so that's why I got it wrong at first.
AHuv_BHT.capx
Use the Timer behaviour. It's superior to Wait or Every X...
It works for me. Maybe I'm not understanding the problem. Exactly what is the issue?
No, you still need a name, but you can test it's state first, if needed.
Duplicate what you have for On stopped, and change it to On landed, so both will switch to the 'stand' animation.
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Must be formatting. If I use my text exactly, it works.
No, on the collision switch.