CAPX files are just ZIP files. You could try changing the extension and unzipping it. Might be a work around for the examples that aren't working for you.
I'm 90% sure I read recently that Trigger Once doesn't work with instance variables. How about setting Dead=2 when Dead=1 is processed.
Edit: add Dead=0 to your HP<=0 test
Edit: or just HP<=0 & Dead=0 ->Dead=1, Set animation...
"1w"&int(random(1,3))
Note this will produce 1 or 2, not 3. Add one more to cover the maximum.
Those are sub-events.
Iterating over the full size of the array.
You've got Transparent set to NO on layer 1 so it's blocking the lower layer.
You just need to combine the actions and check more state to process and ignore as appropriate.
The sprites are still there, whether they are visible or not, so they are both getting the touch event. You are better off using frames on one sprite and changing the frames.
File-> New-> in the search box, type Catapult - the template is built-in.
and
Yes, just do a search or load the template (Physics Catapult).
This is the link from the FAQ:
Use a single Keyboard event and make the GameIsPause check a sub-event. Chances are C2 evaluates the first event, and then since you just set GameIsPaused to 1, when the second test is run, it is true, so it sets it back to 0 again.
https://www.scirra.com/manual/55/event-variable
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sprite1.number = sprite2.number & sprite1.number = sprite3.number & sprite1.number = sprite4.number
https://www.scirra.com/manual/124/system-conditions
[quote:1j91tc3q]Loops can be stopped with the Stop Loop system action.