https://www.scirra.com/manual/116/text
Text objects are rendered by the particular browser, and can change appearance/placement. For full control, you should use a SpiteFont.
No idea. There's a cool test page here though, so you can see the behaviours. Has nothing to do with C2, so we know it's not on C2's end.
http://www.html5rocks.com/en/tutorials/ ... ester.html
Those are not sprite fonts, just fonts. You can load them on your desktop and use the tutorial to make sprite fonts.
https://www.scirra.com/tutorials/629/sp ... when-where
Is this correct or not?
You didn't say which browser in your bug report. If it's Firefox, I've found the buttons don't map correctly. Try Chrome. I switched from Y to X axis in events 17 & 19, and the game pad moves correctly and RT works.
Develop games in your browser. Powerful, performant & highly capable.
Do a find for Canvas and Paster:
Your logic is wrong. You just need an Else after event 1 or your event 2 should be OR, not AND.
The simplest mechanism is to use the Fade behaviour, unless I misunderstand your requirement.
You should just need a subevent (on Press P) that checks if timescale = 0, then set timescale=1, Else, timescale = 0.
Browser:Request fullscreen
The addresses are incomplete.
You've missed newts subtlety I'm afraid. Your very first event says: if gamepads are supported, move left. That will occur continuously!
https://www.scirra.com/manual/126/system-expressions
choose(a, b [, c...])
IE: choose(1,2,3,4,5)
No, there is an "On timer", which triggers when the timer expires.