You could use a Dictionary saved via LocalStorage.
Good point.
You could use Pick by UID choose(uid1,uid2), where uid1 & uid2 are the actual UIDs of your two arrays.
Two issues: if num1=0 and num2=0, nothing is shown.
Shuffle is being called repeatedly in event 57 as i=4.
Double check your logic.
Get rid of the "Wait 0"s.
To be more generic, just save the name of the song in event 8, then play with that same variable at event 4.
Just copy the action at event 8.
System:Pick all
You must have only one picked at that time, so do a "Pick all" first, then Destroy.
"For" is inclusive, so it will run from 0 to 1000 if you use 0 to Array.Width, that's why you need 0 to Array.Width-1.
I assume you are talking about the properties. Set the properties you can, then set the variable ones in code, with the LiteTween Actions.
LiteTween has Actions to change any of the settings you want.
Your loop should be from 0 to Array.Width-1 also.
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Posted on original thread:
http://www.blackhornettechnologies.com/ ... d_BHT.capx
I've switched over to using instance variables, instead of globals. This would be even easier with Families, but here's Yes & No, with multi-triggers, functions, and using an offset to sync the frames & sound names. Each item still counts from 0 to X, but Yes will offset the number to get the sound name. Subsequent buttons would do something similar.