Bl4ckSh33p's Forum Posts

  • Hi. Just had this issue where I could only select 4 layers in the dropdown on the left but there were many more on the current layout.

    I think it happened when I cloned a text object on a global layer and tried to set it to a layer on the current layout. I tried to reproduce it in a new project for a bug report but I could not reproduce it yet. Did anyone else have this problem? I try to find a way to reproduce to post it as bug.

    Screenshot: left menu shows the 4 layers of the layout which has the original global layer on it.

    https://picload.org/view/drigaigi/c3_no ... e.png.html

  • Thank you very much.

    As another workaround I found a preloader sprite anim (circle filling up) just showing as an animated sprite. I want to use it for "Hold button for x Sec to approve".

    But I will need the other examples for other elements of my games.

  • Hi. Did anyone try the new interstitial ads from Pubcenter for Xbox (UWP) already and did it work?

    Any tips for a good implementation and how to use the actions?

    Like do you have to add a close add button or gamepad actions to close it. The plugin actions have no Close/Hide Interstitial action. Only one to hide normal banners. So you dont have to add a close button? But how do you close the ad on Xbox with a controller where you cant click on a close button? I assume the "Hide Ad" action works for interstitial as well even if its not noted in the description, right?

    Some examples would be very helpful.

  • Hi. Only tried my game (endless runner) and FoxyLand so far and could not see any improvements. Dont know if FoxyLand update causes the heavy stuttering or if its a Xbox One X problem but it runs very poorly now (was fine on my old Xbox). But it may be an issue with the last update.

    My endless runner (The very long walk) is still the same with some hickups and slowdowns. I hope this can be improved in the future for UWP games.

    PS: I got my highscores back but sometimes it just returns 0 (but leaderboard shows my correct value). :/

  • Hi. Do you still have your example Aphrodite and Noncentz705 ? The link above is broken.

    Or does anyone have a example for the effect in my last post on page 1?

  • Hi. Got my new Xbox One X and noticed something very strange.

    My leaderboard stats are all reset to 0 when I get them via Xbox live plugin and roaming values from windows store is not set anymore (on Xbox). Any idea why this happens or how to fix it? It’s the same Gamertag as before. 🤔

  • I added some debug texts showing FPS and CPU and GPU usage. GPU is often "NaN" instead of the number but CPU shows 0.1 to 0.3% cpu usage for my game but its still very slow often. Its just a simple endless runner based on the built in example (objects spawned randomly and moved to the left). Why is it so slow if it rarely uses objects or memory? (memory is about 20-25MB)

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  • Hi. I reimported the music files (saved as wav) and got a webm file after import. I even tried "Preload" on the loader layout but the music is always played with 2-6 sec delay.

  • Someone on MS Dev forums told me it should not be deleted until you change packet name or enable clearing the storage in visual studio. Any ideas where you can disable this?

  • Hi. Just submitted my game with some Roaming values to test it on Xbox. local tests with my Xbox and on PC seemed to work. But it would be nice to see which account in Windows store is signed in and used or the possibility to log out/sign in with another account.

    I used the roaming value data after Xbox live sign in was successful. But the store account is different and not connected to Xbox live as far as I know. But you cant see or use this data?

  • Thanks for the replies. It would be nice to have something like 2/4 player splitscreen for Xbox One but right now I noticed some performance problems with my (only 10MB) game and I imagine a splitscreen game would run very badly right now. Don't know if this can be improved by Construct or with an SDK update from Microsoft.

  • I can try in the Windows Dev Forums maybe.

    Does anyone know if the Roaming Values from Windows Store plugin work on Xbox One? This may be a possible solution to store data there instead of local storage.

  • Thanks. I try to further improve memory usage but C3 statusbar and debug shows that it "only" uses about 10MB for images.

    Xbox One should have more than enough memory to run a game with 10MB?

  • Hi. I recently published my first game to Xbox One via Creators Program and added leaderboards. But I noticed something strange with GetStatistic(id).

    The Highscore table returns a value like 25000 points for my gamertag but when I use GetStatistic(id) it returns the last submitted value like 3299 from the last run. Even after updating it a few times it always seems to show the "session value" or last submitted value, not the stored value from the leaderboard.

    I thought it may be a bug but when I tried it in a new test project it seemed to work and show the highest value from the leaderboard.

    Is it normal to show only the recently submitted value even if it is lower than the highest value? But the leaderboard still shows the highest value when returning the low number. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    Example:

    https://picload.org/view/dgwalopw/scorebug.png.html

    Leaderboard shows 4129 as score but GetStatistic(id) returns 1076 (in script console)

  • Hi. I noticed many slowdowns on my Xbox One Game "The very long walk". But when I run it on Xbox via remote preview the performance monitor does not show high GPU or CPU usage.