Bl4ckSh33p's Forum Posts

  • I can't remember if it was just in (remote) preview or in the exported debug APK as well.

    But it would be good if it works in the exported app at least.

    btw: some more events/actions for iframe would be great! (to get the clicked link, get status like % completed downloading the site etc.)

  • I think I have to remove my app from the Windows Store cause Ads are not working. :(

    Testads should always show up when testing the app in debug mode in Visual Studio, right? Ashley

    If there are no ads in the live app it can be one of many reasons (no ad served etc.) but if test ads dont show up something may be broken?

  • Hi. I used the browser is portrait/landscape to switch canvas size and layout but when you hit a input field or a form in an iframe the app is very tiny when the keyboard appears and this triggers the change to landscape and loads the landscape layout. So it's not possible to use input fields now.

    Is there a way to prevent the resizing? As workaround I add portrait/landscape check only on startup but it would be nice to switch while the app is running.

  • I prefer small amount instead of ads but I can't do this for companion apps. Need to make it free. 😐

  • Maybe we should make a bug report about it?

    Ashley

  • Forgot to add the example project (was sick last week).

    mega.nz

  • I added reference to ad sdk (10) and added WinJS via nuget as described in tutorial for it. 🤔

  • Thanks. Did not check betas for a while cause I'm working on some apps and games and prefer stable builds when in production. 👍

    I'll try it with beta when I'm back.

  • Hi. I used PubCenter for my app but never got any ad to show up. I just created a new demo project with pub center test ads but even they dont show up. Test ads should always work, right?

    Console in Visual Studio shows no messages or errors. I used 728x90 banner ad on start of layout.

    docs.microsoft.com/en-us/windows/uwp/monetize/set-up-ad-units-in-your-app

  • Just tried to run a project in Visual Studio where I used some imported web fonts but I get this in the console when I try to test it:

    SCRIPT5009: Ausnahmefehler in Zeile 142, Spalte 4642 in ms-appx://07b9f614-52cd-4172-adc2-e44d8ae3bfeb/scripts/c3runtime.js

    0x800a1391 - JavaScript runtime error: 'FontFace' is not defined

    c3runtime.js (142,4642)

    Error loading: ReferenceError: 'FontFace' is not defined

    c3runtime.js (142,3689)

    "Error loading: "

    {

    [functions]: ,

    __proto__: { },

    description: "'FontFace' is not defined",

    message: "'FontFace' is not defined",

    name: "ReferenceError",

    number: -2146823279,

    stack: "ReferenceError: 'FontFace' is not defined

    at prototype._LoadWebFont (ms-appx://07b9f614-52cd-4172-adc2-e44d8ae3bfeb/scripts/c3runtime.js:142:4642)

    at Generator.prototype.next (native code)"

    }

    FontFace is not definded. A Bug?

  • Hi. Just added pubcenter plugin for Windows Ads but I have only 5 sizes to chose for Banner ads but the help file says 7 are supported. The important mobile sizes like 300x50 are missing. Is it possible to add them?

    docs.microsoft.com/en-us/windows/uwp/monetize/supported-ad-sizes-for-banner-ads

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  • Sorry for the delay.

    Just add the mobile advert plugin, srt the appid, publisherid AND add a privacy URL

    Example to show banner if no banner is already shown:

    + System: On start of layout

    + MobileAdvert: [X] is showing banner

    -> MobileAdvert: Create banner advert "ADVERTID HERE" size: Smart portrait show: true

    the [X] means Inverted, so if banner is NOT showing.

  • I know, for games it's creators prog or Idyym@xbox and I published 2 games with creators prog already. But I selected app not game (not enabled creators prog) and could never enable "Win10 Xbox" at the packages screen. But you can select it now. The person testing did not say it has to be a game. Just that app freezes on startup every time. 🤔 So I assume it was for the apps section on Xbox and if it did not freeze it could be published.

    Would be nice to add apps created with Construct but I have no idea why it freezes on Xbox and runs fine on PC, phone and tablet.

    I thought maybe there is something you need to add (reference/package) or is there any known issue with Xbox exports? I could not test it on my Xbox at home yet.

  • Hi. I submitted my new app to Windows Store and could enable Xbox but I did not enable creators program. Does that mean C3 can now export to Xbox Apps?

    But the app was rejected cause App was frozen at launch on Xbox Tests. I could not find a error in the code and it works fine on PC and phones. Does it require some changes in Visual Studio to work? Anyone already tried it and successfully published an app?

  • Just uploaded a project to test it and it seems there can be multiple supported store pages in different languages and you dont have to add the languages to the app manifest. But supported languages only shows the one from the manifest (en-US). Would be nice to have all listed here.