Bl4ckSh33p's Forum Posts

  • I tried to use sprite animations but when I switch the animation it shows the particles in the new color for a moment but then goes back to the initial black color.

    * On function 'SetExhaust'

    * Parameter 'ExhaustID' (String)

    -> Exhaust_Particles: Set animation to ExhaustID (play from beginning)

    I tried to set the object again and then changing anim but its the same as just changing the animation.

    Any idea why it goes back to black after setting the animation?

    /update:

    I made a small example project:

    1drv.ms/u/s!AvV_VKT3P7wZiegZm4mbzXuPga5oow

    Is this a bug? Ashley

  • I just tried to pick by UID and then set the family but it does not seem to work for particles. If you assign a family it seems to always use a random instance.

    + System: Pick Exhausts(family) by evaluating Exhausts.UID=183

    -> Exhaust: Set particle object to Exhausts(family)

    Don't know if this is just the way it works or if I did it wrong. Or maybe it can be changed/fixed to allow filtering by ID/Variable? Ashley

    It worked fine with 4 arrays in a family where I just used compare instance var to assign actions to a specific array.

  • Thanks. Picking family member by ID worked fine with arrays in another project but it seems it does not work with particles since family means: pick random family member.

    Using one sprite may work for now but if I add too many items it's getting very big and memory intensive. Cause all anims and images are loaded even if only 1 is needed. But I'll try. 👍

  • Hi! I have different particle sprites in different colors and tried to use a family with instance var to select a specific one in a function without the need to write one line for each color like this:

    ----+ Text: ID = "Black"

    -----> Exhaust: Set particle object to Exhaust_Black

    ----+ Text: ID = "Red"

    -----> Exhaust: Set particle object to Exhaust_Red

    I tried to select the Family by Instance Var (with compare instance var, pick by evaluate etc.) but when I use Set object to Family its always spawning random family members as particles not jus the color specified.

    * On function 'SetExhaust'

    * Parameter 'ExhaustID' (String)

    ----+ Exhausts: ID = ExhaustID

    -----> Exhaust: Set particle object to Exhausts

    Is it possible to use a single color from the family somehow?

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  • My brother tried it on his phone and it works fine there. But I dont know why.

    I uninstalled the app and downloaded it from Google Play again but I always get the "undefined" error.

    I added our google accounts to the internal tester list on Google Dev page. Any idea why I get "undefined" and cant use Google Play?

    /update: I checked phone settings again and deleted app data and cache and I could log in again. Dont know how it got corrupted somehow but it seems to work again.

  • Just tried to build it with the current 175 beta but its still the same issue. It just says "undefined" as error message and Google Play is not working. Whats undefined?

  • /update: I checked phone settings again and deleted app data and cache and I could log in again. Dont know how it got corrupted somehow but it seems to work again.

    Hi. My old game version and the latest update I just made with 171.3 constantly shows "undefined" as error (on Google Play error trigger). It seems im Auto signed in (no sign in button visible) but I can't submit scores, unlock achievements or show built in dialogs for both anymore. It's just saying undefined. But game ID is set. Any ideas why it stopped working? It was fine a few weeks ago when I tested the plugin. I could use leaderboards etc.

  • Thanks. If possible I want to use built in plugins like Ajax.

    I searched tutorials and Google to submit data to Google sheets but could not find anything yet.

  • Hi. I was thinking about workarounds to use a database or cloud saves (not supported in C3) and thought about using a "hidden" leaderboards to save some values like unlocks, currency etc. But it seems if you submit a highscore only the liwest/highest value is stored and not the last one. Did anyone try this and know if this works?

    Maybe with tags? Do highscore tags update only if the new submitted score is higher than before? Is there a way to force a update to set a value regardless if it's higher or lower? 🤔

  • No. After trying it for a few days I gave up and use Discord for notifications now.

    I created a server, added a bot for auto role assignment and just send a message (at)role to send notifications. Free and unlimited, but requires Discord.

  • Thank you very much. I'll try it. :)

  • Hi. I'm not sure how it's called in English but I'm looking for a way/effect to make sounds higher/deeper (pitch?) or faster/slower (playback).

    Is this possible with built in effects?

    I want to use it for a car engine sound and change it depending on speed.

    Tagged:

  • Thanks for your replies. :)

  • Thanks for trying! I think I have just found the problem. The line

    + Keyboard: [X] ↓ is down

    -> glob: Set roadSpeedMod to 0

    seems to negate it. After disabling the touch code worked. :)

    Just need to find a way to make it work now. When I just use touch it works but not in combination with keyboard.

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