bjayfont's Forum Posts

  • I have a dialogue box, just a normal text object, and basically I want to put a sprite at the end of the text, like a caret. There's text wrapping, so textwidth doesn't give me the position of the end of the text. So how do I do this?

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  • I'd like to hear more.

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  • Hey I could do some work for you. This seems like a nice little project, and I've had a good amount of experience in Construct 2, if I haven't released any finished projects yet. How about I get started on it right away, do a little bit, and if you like how it's going, we can decide payment then?

  • Do you have any work of characters that are more realistic or stylized? Like pixel art maybe, or at least something that isn't so jointed and heavy on thick black lines and flat shading?

  • I'm working on a game for those who enjoy open-ended roleplay with other people. The game will be in the style of old jRPG's like the original Pokemon and Final Fantasy games, with worlds made by server hosts and customizable player characters. Players can communicate through dialogue boxes that update as they type in a text scrolling manner, complete with emotive custom full portraits of their characters, and interact in many ways. They can fight other players in one-on-one or party/team turn-based battles, and then detain, drag or carry around the unconscious or otherwise weakened foes, or finish them off right then and there.

    This is a game focused on player interaction with other players and the world, and customization of every aspect, so that roleplayers can create their own story with their friends in an immersive graphic medium.

    What I need mainly is an artist. I'm currently the sole programmer, so it might take less time if I had more programmers as well, but I certainly need an artist more. I need tilesets, items, player sprite parts, like different hairstyles and etc. and maybe later on monsters. The style would be pixel art, likely 32x48 for player sprites but it could be higher or lower resolution depending on the artist's capabilities and preferences. I'm looking for whoever is interested in working on the project, that is, at best pay would come in the form of rev share or crowd funding once the game is in at least a presentable state with at least minimal graphics.

    Thanks to anyone who reads this!

  • Problem Description

    Jumping sometimes does not work on peer side, otherwise flawless on host side. Conditions seem almost totally random, though the jump seems more likely to bug again if you keep trying to jump directly after it bugs once.

    Attach a Capx

    drive.google.com/open?id=0ByPkS8Fkt5geYjEtZm9yNTQ0cVk

    Description of Capx

    CapX has the Multiplayer and Platformer functionality I currently use in my project. It's basically my project, stripped down to Multiplayer and movement events, then tested again to make sure the bug still occurs.

    Steps to Reproduce Bug

    • Step 1: Open two windows/tabs of the project in order to start the Multiplayer
    • Step 2: Go to the peer's client/whichever window or whatever is the peer and not the host.
    • Step 3: Hit W as quickly and rapidly as possible

    Observed Result

    Expected Result

    I expect jump to function normally as it should with the Platformer behavior.

    Affected Browsers

    • Chrome: YES
    • FireFox:
    • Internet Explorer:

    Operating System and Service Pack

    Windows 7 Ultimate 64-bit Service Pack 1

    Construct 2 Version ID

    Release 227 (64-bit/Steam)

    Link did not originally work because I tried to post a full link, and the forum does not yet allow me to do that since I'm new, so it blocked it.

  • The provided URL does not work. Please make sure you provide a working .capx link.

    Oh right. I can't post full links yet, so it got blocked.

  • Problem Description

    Jumping sometimes does not work on peer side, otherwise flawless on host side. Conditions seem almost totally random, though the jump seems more likely to bug again if you keep trying to jump directly after it bugs once.

    Attach a Capx

    drive.google.com/open?id=0ByPkS8Fkt5geYjEtZm9yNTQ0cVk

    Description of Capx

    CapX has the Multiplayer and Platformer functionality I currently use in my project. It's basically my project, stripped down to Multiplayer and movement events, then tested again to make sure the bug still occurs.

    Steps to Reproduce Bug

    • Step 1: Open two windows/tabs of the project in order to start the Multiplayer
    • Step 2: Go to the peer's client/whichever window or whatever is the peer and not the host.
    • Step 3: Hit W as quickly and rapidly as possible

    Observed Result

    Expected Result

    I expect jump to function normally as it should with the Platformer behavior.

    Affected Browsers

    • Chrome: YES
    • FireFox:
    • Internet Explorer:

    Operating System and Service Pack

    Windows 7 Ultimate 64-bit Service Pack 1

    Construct 2 Version ID

    Release 227 (64-bit/Steam)