Billy Bleeks's Forum Posts

  • Great intuition you have my friend. Im an 80s child, born 1980. Grew up playing Pong in the arcade to Collecovison, Intellivision, Game and Watch then onto the more defining and popular systems. Before my brother and I got our first "real" system Atari we would roleplay using paper cut outs. My bro even drew the cartridges and the system so I could place them in and play different games! We even almost got killed by a car, jaywalking to go try out Bubble Bobble at the corner Arcade, we both got hit by the same car!! We were die hard and still die hard haha. Its interesting that protection scenarios in games like Atari's missile command were alot more fun than many of todays frustrating protect the civilians or dont get caught once modes..thanks for reminding me..

    PS - This game is a love letter to 80s gaming!

  • Okay Ive tried many things, Ive wasted hours of my life, none of you seem to know anything about Webstorage and neither do I apparently haha..So I have to see the big man in the sky..Ashley will know what to do.. Thanks anyways everyone..

  • No actually its not the problem...the webstorage icon dissapears once you have placed it..damn gettin close

  • OK I know whats wrong, Ive seen this tutorial before but I caught something this time...He places a webstorage object in the layout...for some reason I have Webstorage as an object on my project list but I cant place it into the layout and if I doubleclick the layout to insert an object into the layout the option (icon) to place Webstorage is missing!

  • So.. nobody knows huh? So close to finishing, looks like I'll have to figure it out myself..or send my capx to Ashley or something..

    When you all play it, you'll see that this game is one of the most original titles on forums and soon the Google Play store..

    Come on guys, lets do this

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  • So we are finished the level, Im having a problem with a simple high score saved on web storage...can anyone help me with this? I'll post a couple screenshots of the event sheet..if you would like a look at the capx i can email it to you..Cheers

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    MAESTRO IS RELEASING TONIGHT!

  • (Enters with foot in his mouth...)

    mmm..bmmm.hmmm..(takes foot out of mouth..)

    Yuck! Ok! Obviously my demo didnt release on time..rookie mistake!!

    I was about ready to launch so I tried out the game on a few different phones and tablets...and ahhhhh!! Some phones played sounds differently, on one phone the tiles had gaps between them as it scrolled, and my score hud was cut off screen on another phone..

    Its all good as this experience of not making it out on time has taught me quite a bit about readying a game for release on Android. More info and specifics will be coming soon. Cheers and keep your eyes peeled for the game sometime this week!

  • Nice, Ludei must have had a service break but now we're up and running again with the exports. I needed the compiled version to test as it has a slightly faster song load time which I have to adjust to get the sounds just right. Also you can notice gaps between tiles when viewing the game on the phone. By midnight the demo will be up!

  • We are a few hours away from finalizing the beta for release later tonight on the Google Play Store. I worked on the damn thing until 9am this morning, slept 3 hours and now I'm back at it again. Everything is coming along nicely, one problem though is it seems Ludei's cloud compilation service is down for the moment. Does anyone know if there is another way to compile with CocoonJs?

  • Okay, so now we are just about a day away from the Beta launch day and there is much to do! Today's list of duties is finishing up the level, I'm about 70% done. Next I will be implementing the Facebook high scores, MoPub Banner ad and simple menu objects like "restart level", "go to title screen" and overall optimizing everything for faster frame rates and cleaning up my tiles. If everything goes as planned, Maestro: Jungle Adventure Beta will be up on the Android Google Play store tomorrow. Very exciting time for me, the pressure is on!

  • Hey no problemo..i use scale to fill

  • I dont use effects at all to keep my frame rates running smoothly on the mobiles. Cant wait to utilize all the cool filters and effects for my future PC, Ouya and tablet projects.