If the enemy hits the wall just set the X or Y like -100 or +100 from the wall?
Do you have a different layout for each level? If that's the case you have to work with global variables and store the data in those variables for each level and when you than restart a level first check the global variables to see if a carrot is gone.
Add another condition to the collision with the enemies and check if the health is bigger than 10.
The reason why the button won't appear is because you've set it to invisible, you need to set it to visible.
It already looks nice, just begin by adding some props like lanterns and trees, it will be a good start.
If you want it to fall straight down you must set the bullet angle of motion to 90. If you really want it to fall you can play with the acceleration or just use the platform behavior.
This is awesome, I'm gonna start developing monday.
I wrote a tutorial on my blog on how to use construct 2 to create a pokemon battle system. This first tutorial goes about the basics, in a new tutorial I will add more complexity to it.
Check it out here
The demo is also in the post.
Art looks nice so far :), I like that style
Develop games in your browser. Powerful, performant & highly capable.
Can I only play OGG video's in node webkit because when I use mp4 it works in browser but when I export as node-webkit it does not play.
Thanks a lot tanoshimi, tested it and it works :)
I am also very interested if this can be done, I also need it for a project.