bigproblem01's Forum Posts

  • yeah, I thought about making it a sprite, but the problem is that it's a counter type. One counts time another counts points (in 1000s) so you can imagine that sprite option is not feasible here. All the rest of writings I have are in sprite for that particular reason but these counters are different story.

    In the tutorial I mentioned it says to import the .woff font and css file into "files" directory. Can you please elaborate on your solution justifun? or maybe post an example capx?

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  • Hello everyone,

    I've been trying to import a font into my capx file so that when I upload the game on facebook or make exe file the font would be set from the game itself (and not Windows fonts or webfonts hosted somewhere).

    I am not sure whether this is possible or not, according to this tutorial: scirra.com/tutorials/237/how-to-use-your-own-web-fonts/page-1/comments-1 it should be. But maybe I misunderstood it. I set up my game according to this tutorial and the font show ok as long as I have the file in my Windows Fonts. If I remove it from there or try it from another computer which doesn't have it, it shows the default font instead of the one I set.

    Can someone please tell me if it is possible to NOT be depended on what's in the windows fonts folder? Also the hosted webfont is not a good option either since if I make an exe file and want to play offline, it still won't show.

    thanks in advance!