so this is my code, its kinda messy and "walk around and patrol" states dont quite work, but i can take care of that later
imgur.com/a/LbpXq
issue that bothers me and cant fix is: When one sprite is mirrored, others are as well. (i used masks for collision and behaviors, visuals are gonna be locked on them)
only thing i could think of was using "for each" loop, but that didnt do it, neither is giving it to the actual visuals... I'm suspecting my saving grace is something about UID's, but i read about them, couldnt wrap my head around on how i could use them
I really cant figure it out, would be grateful for the help!